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plattenbau 3000 sse by Kuemmel [web]
screenshot added by Kuemmel on 2020-04-12 00:13:24
platform :
type :
release date : april 2020
release party : Revision 2020
compo : pc 256b
ranked : 5th
  • 13
  • 3
  • 0
popularity : 44%
  • 0.81
alltime top: #21222
added on the 2020-04-12 00:13:24 by Kuemmel Kuemmel

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great expansion of the basic idea! sorry for not finishing it together :(
rulez added on the 2020-04-12 00:15:12 by HellMood HellMood
'to AND OR NOT to AND'...a binary raycasting rhapsody at 1024x768 with brute force SSE 4.1 code showing 16 variations of binary object combinations. Check the extra folders for more stuff on fast rendering with SSE on DOS. Youtube is here
added on the 2020-04-12 00:15:37 by Kuemmel Kuemmel
Could be worse.
added on the 2020-04-12 00:16:02 by tbw tbw
SSE instant thumb!
rulez added on the 2020-04-12 00:16:41 by TomCatAbaddon TomCatAbaddon
for ze hires
rulez added on the 2020-04-12 00:23:10 by sensenstahl sensenstahl
rulez added on the 2020-04-12 00:24:33 by Optimus Optimus
rulez added on the 2020-04-12 01:11:58 by Xyl2k Xyl2k
Shaders 101 in 256 bytes. :) Nice resolution, too.
rulez added on the 2020-04-12 08:58:49 by Starchaser Starchaser
Nice smooth effect, but seems to suck up a lot of space, maybe in a 512b next
rulez added on the 2020-04-12 09:15:38 by Harekiet Harekiet
Nice little effect
rulez added on the 2020-04-12 09:54:21 by Queen_Luna Queen_Luna
@Hareiet: Yeah, in average about 4 Bytes per SSE instruction...I just wanted to give a start to that as it gives such a speed upgrade and should be explored more, as we hardly use the speed potential of modern CPU's within 256 byte sizecoding by now. With some extra instructions due to the dual issue pipelines we can even reach >50 FPS at 1024x768, but that's > 256 byte, check the extra and timing folder.
added on the 2020-04-12 10:56:47 by Kuemmel Kuemmel
Now I have enough sources to read and play with till Christmas.
rulez added on the 2020-04-12 19:40:13 by iONic iONic
rulez added on the 2020-04-14 11:22:24 by baah baah
Buildings are so High !!!
rulez added on the 2020-04-14 16:01:34 by Black Dragon Black Dragon
Could it be run on real HW? Is sse enabled by default in freedos (16bit real mode) or do we need to turn in on somehow before running this prod?
added on the 2020-04-14 16:08:28 by lvd lvd
rulez added on the 2020-04-14 16:14:31 by Sir Sir
@lvd: It basically runs only on real hardware, the capture is from real hardware, as DOSBox can't do SSE. May be other emulators do, don't know, though it would be too slow...you need a recent SSE 4.1 capable CPU and DOS (e.g. use standard FreeDOS from a USB stick to boot. There's no need to turn on SSE, SSE works flawless in 16 bit real mode). It run's perfectly on my Intel i6700 desktop at >20 FPS. It's intentionally made for high spec CPU's to show of the speed of SSE. I would think it works also on other DOS versions, just only tested FreeDOS.
added on the 2020-04-14 16:47:18 by Kuemmel Kuemmel
awesome intro, keep them coming!
rulez added on the 2020-04-14 17:23:05 by randomi randomi

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