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Scrolly by g0blinish
[nfo]
screenshot added by 100bit on 2020-01-08 18:34:58
platform :
type :
release date : january 2020
release party : DiHalt Lite 2020
compo : one scene
ranked : 1st
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popularity : 50%
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alltime top: #74443
added on the 2020-01-08 18:34:58 by 100bit 100bit

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Its okayish. Smooth font scrolling instead blockscroll and something more would be nice. So it feels very empty to me.

Btw, i saw you coded it using pb. As far as i remember from my old pb time, you should add the cube image as bitmap. It makes no sence to use UsePNGImageDecoder() which adds about 150-160 kb to your exe, just to decode a 662 byte PNG. ;-)
added on the 2020-01-08 20:54:46 by MrVainSCL MrVainSCL
Why are you using the outdatet pb version 5.30 from july 2014 with its old DX9 subsystem? All those pb executeables are running extremly slow on modern machines.

When i compile your source with pb 5.71 TLS it runs like hell, because your code is not fps independent. Using things like x1+dx1 can be done on amiga for example, but on windows your code runs slow on slow machines and on fast machines its runs like hell (scroller is no more readable).

Would be nice to take care to this in the future.
added on the 2020-01-08 21:17:44 by MrVainSCL MrVainSCL
I used timer for sync, it doesn't work with ufmod library

here is another version:
http://g0blinish.ucoz.ru/demo3/dhl20/scrolly_1.zip
added on the 2020-01-08 21:33:26 by g0blinish g0blinish
Nice tune
added on the 2020-01-08 23:12:14 by Wutz Wutz
100bit, please add link to youtube when you submit prod !!!
rulez added on the 2020-01-09 00:54:55 by SiR SiR
No.
sucks added on the 2020-04-12 12:57:20 by klk klk

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