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fr-minus-031: Corruptiia by Farbrausch [web]
[nfo]
screenshot added by BeRo on 2019-06-24 09:09:03
platform :
type :
release date : june 2019
release party : Underground Conference 2019
compo : combined demo/intro
ranked : 3rd
  • rulez 14
  • is ok 4
  • sucks 0
popularity : 55%
 55%
  • rulez 0.78
alltime top: #8381
  • BeRo BeRo [code, gfx, synth, music]
added on the 2019-06-24 09:09:03 by BeRo BeRo

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11 of 10 points.
rulez added on the 2019-06-24 09:39:22 by las las
zip requires password?
added on the 2019-06-24 11:25:35 by noby noby
The password is in the .nfo file (also in the zip), only the .exe in the .zip is encrypted and password protected (the .nfo not) for to avoid false-positives from webcrawler-style snakeoils and also generally from desktop snakeoils.
added on the 2019-06-24 12:13:15 by BeRo BeRo
i'm a bit torn about things here and there but over-all i found myself replaying it in the background for the music (even though my gabber days are long gone) so thumbs up, if anything, for that.
rulez added on the 2019-06-24 13:44:49 by [REDACTED] [REDACTED]
-director is gone

+everything
rulez added on the 2019-06-24 14:33:39 by Minus256 Minus256
Very nice visuals
rulez added on the 2019-06-24 15:57:22 by Wutz Wutz
Uber awesome!!!
rulez added on the 2019-06-24 16:13:33 by Virgill Virgill
why minus, this is pretty good
rulez added on the 2019-06-24 16:20:44 by Sir Sir
Here the Youtube export link until the prod extra link is approved.
added on the 2019-06-25 16:54:16 by BeRo BeRo
Loves the greeting part
rulez added on the 2019-06-25 20:27:11 by Black Dragon Black Dragon
And here without denoiser for as comparison https://www.youtube.com/watch?v=IIn37TIXQKg
added on the 2019-06-26 01:42:38 by BeRo BeRo
Thumbs up for using hardstyle in a demo :)
rulez added on the 2019-06-26 15:04:09 by MikaelStalvik MikaelStalvik
Congratulations for inventing the bassless hardcore kick.
added on the 2019-06-26 15:26:36 by Gargaj Gargaj
this is surprisingly slow... the "Ultra" quality version runs barely at 60fps at 720p on a GTX 1080 Ti and looks far worse than the video capture which seems to be taken at the "Overkill" quality (which runs at about 1fps). The geometry doesn't looks all that complex for this to run that slow. The de-noising works decently well enough for some shots but is quite terrible with others (with a lot of movement especially).
added on the 2019-06-26 15:38:01 by noby noby
@noby The video capture is exported with a AMD Radeon RX580 8GB with the normal (Non-Scaled 1:1) Ultra-Quality, directly from the marchfabrik editor. And most scenes uses a pathtracer/pathmarcher-depth with up to 10 bounces, and some only up to 8 bounces. This means that the more bounces the slower, especially since the whole thing is raymarched and not just raytraced, even though the scenery seems to be simple at first. Raymarching is in the end somehow somewhere always costly, especially with multiple bounces per pathtracing/pathmarching sample per pixel.
added on the 2019-06-26 22:23:28 by BeRo BeRo
Jumping balls, cubes and subliminal bass.
rulez added on the 2019-06-26 22:53:05 by ham ham
Really cool production, and that hardstyle track rocks!
rulez added on the 2019-06-26 22:58:14 by ROOT808 ROOT808
and that, folks, is how the pokeballs are made.
rulez added on the 2019-06-27 13:51:33 by wysiwtf wysiwtf
Slow...
Nice trick with password protection, BTW
added on the 2019-06-30 19:56:44 by Manwe Manwe
BeRo: fair enough, but the result does not look like the capture video on Ultra quality on a GTX 1080 Ti, it's much more noisy and doesn't seem to use any temporal data for the denoising (higher quality settings do however), FPS is around 15-60 and the rendering is overall a lot more blocky.
added on the 2019-06-30 20:06:07 by noby noby
like it
rulez added on the 2019-06-30 20:08:00 by nytrik nytrik
@noby

That's why I wrote in the nfo that the denoiser in this 64k is still buggy, because among other things it is worse optically with NVIDIA GPUs than with AMD GPUs, as if the texelfetch function on NVIDIA would select the wrong mipmap level even though the ASVGF work textures in my incomplete ASVGF implementation don't have any mipmaps at all.

In short, the 64k was developed with my AMD Radeon RX580 8GB and finally tested with my NVIDIA Geforce GTX1060 6GB in another computer of mine roughly, if the 64k runs also on NVIDIA more or less correct.

So accordingly, this 64k runs better (and faster) on AMD than on NVIDIA in the end.
added on the 2019-06-30 21:46:53 by BeRo BeRo
BeRo: ah ok, cool =)
added on the 2019-06-30 22:45:55 by noby noby
nice one, but music seems a little toooo hard for my laptop boxes....
very well done .. :)
rulez added on the 2019-07-03 09:44:42 by .reEto .reEto
Now let’s grab these pokeballs and ride to Camelot
rulez added on the 2019-07-18 20:13:42 by Triace Triace

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