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random1234 by Adok
screenshot added by Adok on 2017-01-31 07:31:43
platform :
type :
release date : january 2017
release party : Demobit 2017
compo : combined intro
ranked : 3rd
  • rulez 3
  • is ok 11
  • sucks 6
popularity : 51%
  • sucks -0.15
alltime top: #58680
added on the 2017-01-31 07:31:43 by Adok Adok

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I am struggling to find any redeeming qualities at all. I know I can make bad stuff sometimes design wise and I am working on that the best I can to improve in that regard, but sheesh.

I am really struggling to find out whats so special about this magical algorithm. Especially that it needs to be 16kb.
sucks added on the 2017-01-31 09:37:25 by mudlord mudlord
I really like these patterns, they're brutal and honest albeit quite simple. Mild thumb.
rulez added on the 2017-01-31 11:34:25 by noby noby
random1234 by adok/hugi
this displays visual patterns based on an awesome algorithm.

We've got awesome algorithms! The best algorithms! Amazing algorithms, I tell you! At Demobit the biggest crowd ever on any demoparty watched our algorithms perform! Vote for me if you want the best algorithms!
added on the 2017-01-31 11:46:35 by v3nom v3nom
All your algorythms are belong to us
added on the 2017-01-31 12:09:08 by Optimonk Optimonk
sucks added on the 2017-01-31 14:47:37 by sensenstahl sensenstahl
The patterns are alright, but they clearly lack sound. Also it could easily be done in a much lower size constraint. Put more effort into it Adok!
added on the 2017-01-31 18:01:33 by psenough psenough
Awesome indeed.
sucks added on the 2017-01-31 18:04:26 by StingRay StingRay
Every legend has a beginning.. ;)
rulez added on the 2017-01-31 19:24:48 by magic magic
what the hell.
^^^ I concur.
added on the 2017-02-01 10:50:59 by Gargaj Gargaj
I pressed esc after 1 minute, anything special happening then ? (a youtube would help)
added on the 2017-02-01 10:59:22 by Navis Navis
There should be a compo rule that makes music mandatory... Music and some sync could have saved this.

Also, stabilize your rasters!
added on the 2017-02-01 11:09:12 by Kylearan Kylearan
this should be 1k max, sorry
An inspired version of this could be the scene's equivalent of Abstract Expressionist art.
added on the 2017-02-01 19:03:46 by tomaes tomaes
massive Adok TECH attack!
added on the 2017-02-01 20:11:29 by Serpent Serpent
c:\users\clausi\documents\visual studio 2005\projects\gpgl3\release\GPgl3.pdb

Massive Adok TECH attack.
rulez added on the 2017-02-01 22:15:38 by Pirx Pirx
Thanks everybody for your comments. I am glad some people like this little intro... For my next production I will try to include sound.
added on the 2017-02-02 18:51:05 by Adok Adok
sucks added on the 2017-02-03 02:05:44 by RufUsul RufUsul
Adok, what is that? it's a shame..
Malevich in coder colors?
Look here https://github.com/armak/pbr-whitespace (ready to use with visual studio)
it is based on iq's framework http://iquilezles.org/code/index.htm
You can use you own shaders, you can use shadertoy.com as a developer tool..
Then you can put your results to that framework and add 4klang tune..
here is distance functions for a shader
here is more
here is raymarching example

and here 2d shadertoy tutorials, so you can do your effect in 1kb or less

and we discussed all this here http://www.pouet.net/topic.php?which=10882
and you was there too..

want to code modern opengl? here is http://ogldev.atspace.co.uk/
you will need to add glew, glfw, glm, SOIL, assimp libraries here.. it is not so hard...

and finally you can use some audio library to play sound:
https://courses.washington.edu/css450/2008.Fall/web_contents/from_students/450Hi nts/sound/FMod/fmod_tutorial.pdf

all of this requires time and focus
sucks added on the 2017-02-03 14:35:37 by keen keen
Thank you for the nice links, which will be helpful for my next release.
added on the 2017-02-03 14:44:18 by Adok Adok
two more links:



hope this will help
added on the 2017-02-03 17:43:37 by keen keen
Massive Adok TECH attack.
sucks added on the 2017-05-11 15:26:15 by Sir Sir

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