console.logtro | ||||||||
---|---|---|---|---|---|---|---|---|
|
||||||||
|
popularity : 54% |
|||||||
alltime top: #14532 |
|
|||||||
|
||||||||
added on the 2013-09-05 16:27:22 by photonstorm |
popularity helper
comments
idea is not bad, execution as well, if it only wouldn't flicker that much.... i never did this kind of stuff, but i propose to not clear the console at the beginning of canvasToConsole but right before drawing:
console.clear();
console.log.apply(console,c);
console.clear();
console.log.apply(console,c);
The demo itself isn't much to look at, but other than that, this is pretty cool and clever :)
This is demoscene :)
***I ACCIDENTLY IN MY PANT***
hmsen...
nice conception!
What rez said.
Great idea!
Too bad console.log is so damn slow. It really begs for a special type of prods, or for using the same approach as Defender of the Favicon, which by the look of how console.log styling works in Chrome DevTool is possible using something like this:
Too bad console.log is so damn slow. It really begs for a special type of prods, or for using the same approach as Defender of the Favicon, which by the look of how console.log styling works in Chrome DevTool is possible using something like this:
Code:
var canvasToConsole = function()
{
console.clear();
console.log("%c ", "padding: 30px 50px; background-image:url("+ mycanvas.toDataURL() +"); background-size: cover;");
}
WTF are you crazy ????
Sorry, but it's just a not-so-awesome textmode intro turned into a[n] online flicker orgy. Really vexing to watch.
It's difficult to find a log size(Not just fullscreen) where it doesn't flicker, but then its pretty cool. :D
Cool idea! ;)
awesome
cool concept
too slow here, mbp mid 2010
too slow here, mbp mid 2010
pumping the stats fo awesome prod
creative stuff!
I see. It clears the console every 10th frame now. Why not :)
Slight bug, the player.LoadAndRun('media/tlb.ym'); is outside the if statement checking whether the music is enabled or not.
It would be double-rainbow nice to comment the code with credits for various improvements and tricks. It took some google-fu and knowledge of the previous versions of the code to figure who was Bart Van Beurden and what improvement he suggested.
The effect should only be computed when necessary, i.e. in the if(Date.now() > t) statement, otherwise the whole demo will be extra slow on low-end machines. Do you use requestAnimFrame on purpose to pause the demo when the user focuses another tab although the demo happesn in the Devtool ? It's a nice side effect of rAF.
Slight bug, the player.LoadAndRun('media/tlb.ym'); is outside the if statement checking whether the music is enabled or not.
It would be double-rainbow nice to comment the code with credits for various improvements and tricks. It took some google-fu and knowledge of the previous versions of the code to figure who was Bart Van Beurden and what improvement he suggested.
The effect should only be computed when necessary, i.e. in the if(Date.now() > t) statement, otherwise the whole demo will be extra slow on low-end machines. Do you use requestAnimFrame on purpose to pause the demo when the user focuses another tab although the demo happesn in the Devtool ? It's a nice side effect of rAF.
Everything p01 said, or will say :)
Love the idea, keep it up - just don't get why your ava isn't a bird ;)
Love the idea, keep it up - just don't get why your ava isn't a bird ;)
The thumb ._.
mkay...
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !