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console.logtro
screenshot added by photonstorm on 2013-09-05 16:27:23
platform :
type :
release date : september 2013
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popularity : 54%
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alltime top: #14532
added on the 2013-09-05 16:27:22 by photonstorm photonstorm

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I know it flickers like mad and the demo itself isn't that interesting. But I am still pleased I bought a little demoscreen to a new place :)
rulez added on the 2013-09-05 16:30:07 by photonstorm photonstorm
idea is not bad, execution as well, if it only wouldn't flicker that much.... i never did this kind of stuff, but i propose to not clear the console at the beginning of canvasToConsole but right before drawing:

console.clear();
console.log.apply(console,c);
rulez added on the 2013-09-05 17:10:08 by skomp skomp
The demo itself isn't much to look at, but other than that, this is pretty cool and clever :)
rulez added on the 2013-09-05 17:22:42 by Preacher Preacher
This is demoscene :)
rulez added on the 2013-09-05 17:34:45 by xTr1m xTr1m
***I ACCIDENTLY IN MY PANT***
rulez added on the 2013-09-05 17:37:23 by rez rez
@skomp - it only takes a few ms to scan the canvas (about 15-25ms at worst case), the biggest time is writing out the console.log entry, so moving the clear won't make any difference sadly. Thanks for the thumb though :)
hmsen...
rulez added on the 2013-09-05 18:53:59 by CHEF-KOCH CHEF-KOCH
nice conception!
rulez added on the 2013-09-05 20:14:11 by ded^RMDA ded^RMDA
What rez said.
rulez added on the 2013-09-05 20:15:00 by TheT(ourist) TheT(ourist)
Great idea!

Too bad console.log is so damn slow. It really begs for a special type of prods, or for using the same approach as Defender of the Favicon, which by the look of how console.log styling works in Chrome DevTool is possible using something like this:
Code:var canvasToConsole = function() { console.clear(); console.log("%c ", "padding: 30px 50px; background-image:url("+ mycanvas.toDataURL() +"); background-size: cover;"); }
rulez added on the 2013-09-05 23:32:42 by p01 p01
WTF are you crazy ????
rulez added on the 2013-09-06 01:15:50 by flure flure
Sorry, but it's just a not-so-awesome textmode intro turned into a[n] online flicker orgy. Really vexing to watch.
sucks added on the 2013-09-06 07:40:08 by tomaes tomaes
It's difficult to find a log size(Not just fullscreen) where it doesn't flicker, but then its pretty cool. :D
rulez added on the 2013-09-06 10:18:00 by Exin Exin
Cool idea! ;)
rulez added on the 2013-09-06 11:15:59 by bodo^rab bodo^rab
awesome
rulez added on the 2013-09-06 11:21:01 by med med
cool concept
too slow here, mbp mid 2010
pumping the stats fo awesome prod
rulez added on the 2013-09-06 15:21:55 by gorgh gorgh
Just uploaded a brand new build that gets rid of the horrendous flickering from before :) You have to manually resize your Dev Tools window, but otherwise it's a much better result overall.
creative stuff!
rulez added on the 2013-09-06 22:31:18 by Skate Skate
I see. It clears the console every 10th frame now. Why not :)

Slight bug, the player.LoadAndRun('media/tlb.ym'); is outside the if statement checking whether the music is enabled or not.

It would be double-rainbow nice to comment the code with credits for various improvements and tricks. It took some google-fu and knowledge of the previous versions of the code to figure who was Bart Van Beurden and what improvement he suggested.

The effect should only be computed when necessary, i.e. in the if(Date.now() > t) statement, otherwise the whole demo will be extra slow on low-end machines. Do you use requestAnimFrame on purpose to pause the demo when the user focuses another tab although the demo happesn in the Devtool ? It's a nice side effect of rAF.
added on the 2013-09-06 23:20:43 by p01 p01
Everything p01 said, or will say :)

Love the idea, keep it up - just don't get why your ava isn't a bird ;)
added on the 2013-09-07 00:59:08 by mog mog
The thumb ._.
rulez added on the 2013-09-07 00:59:32 by mog mog
mkay...
added on the 2013-09-07 03:36:35 by T$ T$

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