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Escape by Pyrotech
screenshot added by tomaes on 2012-08-05 10:04:50
platform :
type :
release date : august 2012
release party : Assembly 2012
compo : combined demo
ranked : 2nd
  • 40
  • 23
  • 4
popularity : 63%
 63%
  • 0.54
alltime top: #2865
added on the 2012-08-05 10:04:50 by tomaes tomaes

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hmmmmmm....technically good...but the rest...
those reflecting balls sucked really hard and destroyed the flow for me. besides that a nice prod.
rulez added on the 2012-08-05 10:18:04 by sensenstahl sensenstahl
Nice and enjoyable viewing.
rulez added on the 2012-08-05 10:32:02 by raizor raizor
Nice flybye. Good music/direction at the beginning, lovely scenes.
rulez added on the 2012-08-05 10:32:25 by Optimus Optimus
Hmm ... don’t know. Every scene looks polished but there is no real flow because they don't fit together.
rulez added on the 2012-08-05 10:39:03 by gaspode gaspode
See above comments
rulez added on the 2012-08-05 11:03:30 by p01 p01
See above comment
rulez added on the 2012-08-05 11:04:25 by ok3anos ok3anos
Beautiful demo with great music... but the filesize is pretty lame :)
rulez added on the 2012-08-05 11:06:54 by ltk_tscc ltk_tscc
The visuals don't fit together and one of the reasons is this strange post-processing effect on top. It is also quite indistinguishable from previous attempts from Pyrotech.

But as a whole it is the kind of demo that looks good in a big competition.
added on the 2012-08-05 11:12:24 by Navis Navis
i like it...
rulez added on the 2012-08-05 11:29:29 by starbuck starbuck
The scenes look too cheap for my taste.
added on the 2012-08-05 11:29:56 by Cj Cj
the teddy..c'mon!
added on the 2012-08-05 11:33:12 by a-move a-move
Great visual design. Outstanding.

Now please show more care to your camera, because it's really not on par with the rest.
rulez added on the 2012-08-05 11:33:25 by Zavie Zavie
O_o--b
rulez added on the 2012-08-05 11:37:03 by aha aha
Could have been cool but felt a bit tame...i blame it on the teddybear.
added on the 2012-08-05 11:37:04 by Zplex Zplex
Started off real strong, but from the fugly stone head flyby scene onwards it was all downhill - except for the rather nice looking cloud scene in the middle. Liked this more than previous Pyrotech things though, so let's see about the next one..
added on the 2012-08-05 11:38:54 by break break
you guys have the skill set to make quite good demos art and effectwise, but make it all look so kitsch and cliché that it ruins the experience.
added on the 2012-08-05 12:12:06 by maali maali
Has some nice moments at the visual and the music side - clouds scene and intro, thumb up for them.
rulez added on the 2012-08-05 13:10:09 by Nitro/Black Sun Nitro/Black Sun
rulez added on the 2012-08-05 13:35:25 by moqui moqui
Was okay but it did feel like scenes taken from other demos stitched together to make this one.
Cute
rulez added on the 2012-08-05 14:31:47 by bitl bitl
Nice since this got some idea and story.

But why the hell did you add the raytracing scene? Demo filler? Nevertheless, really nice non-dubstepwobwobwob demo music, cool scenes (e.g. the construction of the airship or the "heaven station").

Should have won.
rulez added on the 2012-08-05 14:39:44 by neoman neoman
was okay
added on the 2012-08-05 14:53:15 by leGend leGend
sorry, but this is really bad.
sucks added on the 2012-08-05 15:00:15 by maytz maytz
my favorite. should have won !
rulez added on the 2012-08-05 15:45:44 by Tigrou Tigrou
Good start, but what Trauma Zero said.
added on the 2012-08-05 15:48:39 by xernobyl xernobyl
you should have left out "the raytracing scene".
besides that some nice scenes.
rulez added on the 2012-08-05 16:23:24 by las las
I am not a fan of this one but that's no reason to thumb it down. It had promise with a really great opening scene but after the title came up it just completely lost it's way. Then the music turned bad and there were these raytraced balls (what?) and a lovely airship model that I could barely see. It seemed like everything was just thrown out there and tied together with a superficial theme.
added on the 2012-08-05 16:42:54 by Claw Claw
killing the demo - one scene at a time.
added on the 2012-08-05 16:45:09 by ferris ferris
I didn't understood a shit of what i have seen here.
*DERP*

but the scenes looked good :D
rulez added on the 2012-08-05 17:06:57 by rez rez
It was ruind at about 1:45... Started great though.
sucks added on the 2012-08-05 19:02:20 by Proteque Proteque
A little short (at least it felt that way). I fear we're getting something like a Radio-Edit for demos, ending at 3.30 minutes average. (Some people might actually be able to watch a demo with full focus longer than that timespan) Anyway, the start was really beautiful and there was a great potential for storytelling in it. You should have went with that idea a little more. The sphere scene was totally misplaced and produced a WTF, killing the atmo"sphere".... But in the end, still a very enjoyable ride.
rulez added on the 2012-08-05 20:12:03 by CONS CONS
CONS summed up my thoughts pretty well. Except that I think it had the right length. I enjoyed this one much more than the winning demo!
rulez added on the 2012-08-05 21:15:23 by StingRay StingRay
Technically OK i guess, but doesn't have anything interesting. Didn't deserve a second place.
sucks added on the 2012-08-05 22:58:57 by kurli kurli
what CONS said
rulez added on the 2012-08-06 00:20:58 by SiR SiR
Lots of efforts ruined by lack of direction and camera work, sadly. And wtf with the filesize ?
(Don't give up, just go study Navis's demos a bit more ;) )
added on the 2012-08-06 03:21:48 by BarZoule BarZoule
what CONS said, and yes, don't be shy to break the "top40 radio" threshold :) if you have a story to tell.
rulez added on the 2012-08-06 09:14:18 by d0DgE d0DgE
That kind of demos using effects integrated within a 3d engine, trying a tell us a story.

We've got cloud generation, ground mesh breaking, lens and light beams, cinematic animation of characters and vehicles,...among others.. and YET!! a surprisingly, pop from nowhere, raytracing scene with a so so HD level of detail!!

All done in realtime, and using that 136 megabytes to store just mesh data,textures and a low-effective soundtrack.
added on the 2012-08-06 12:03:27 by JaK JaK
Nice
rulez added on the 2012-08-06 17:29:55 by Ramon B5 Ramon B5
not an all-time blockbuster, but as enjoyable as a demo should be. plus I'm complaining about those raytraced balls.
rulez added on the 2012-08-06 17:32:08 by pista pista
Big wow for the first 1:13 (both visuals as music). Should have kept the whole demo in that style.
rulez added on the 2012-08-06 19:38:37 by SandLover SandLover
soft ambient demo
rulez added on the 2012-08-07 01:31:04 by Queen_Luna Queen_Luna
I guess some of the scenes where nice-looking.
I love raytracing but a couple of balls and a plane is not release material.
Overall impression: boring.

But the thumbs down is for the rediculous filesize...
sucks added on the 2012-08-07 03:04:58 by Nuclear Nuclear
What Navis, Gaspode and Break sid. Also, thumbing down for filesize is just idiotic.
added on the 2012-08-07 08:23:12 by Preacher Preacher
Nice scenes.

The way the 'birds' keep their wings pointed downwards for so long don't make any sense, from an aerodynamic and energy preserving standpoint :-)
rulez added on the 2012-08-07 08:46:09 by revival revival
Setting a fantastic mood
Goodlooking scene with the ufo entering the atmosphere!
Aliens settled in a face, that now responds ... WTF?!
Can't seem to place the blimb into the story. Nice model, though. But why the "old TV"-shading all of a sudden?!
Blimb touches down at a house in country-side ... (remember this for future reference)
Ratraced balls?!? WTF?!
Blimb touches down inside an urban environment. What did it do in the country side just before, then?! As for guidance? ;)

All in all - the entire demo is just sooooo close to be perfectly awesome, but when you decide on a design that obviously tries to tell a story - be true to it all the way through. Also if it means cutting out entire scenes that someone might have spent countless hours to create or if models simply doesn't fit into the story of the production. I'm not saying there's something wrong with not having a story/direction per say, and I'm not saying all productions should even be coherent. But in my opinion, they always have to be true to the concept they're trying to fulfill, and this one certainly starts out one way, and looses it more and more along the way. Ferris actually put it quite well.

The music isn't exactly my cup of tea. It seems somewhat uninspired and the leads are pretty basic. The part with guitar lead and rock'ish backing guitar at the end is the only interesting part, but instruments and mixing/mastering could definately use a little more attention. When there's no size restrictions, I think one can fairly expect a bit more from a soundtrack.

I wouldn't go as far as to thumb this down as some do, and the amount for effort this must have taken is worth the thumb up alone. As I write initially - the demo is very close to being down right awesome, so the above things are just something, that to me prevents it from being so :)
rulez added on the 2012-08-07 09:12:31 by Punqtured Punqtured
beautiful scenes.
but what BarZoule said
rulez added on the 2012-08-07 09:26:45 by wullon wullon
It saddens/annoys me that the Pyrotech guys have been around for over 10 years, KNOW how to code, KNOW how to make graphics and KNOW how to make demos -- and yet, seeminly, haven't learned diddly squat about how to convey neither emotion nor tell a story. From beginning to end, I have no idea what's going on -- it's more or less an utter mess of a thousand ideas (and no really good ones), and well... seriously -- get a grip :)

Apart from that, this is a damn solid prod, and although the music might not be my preference, it isn't bad.

Also: fuckings to people downthumbing size these days.
added on the 2012-08-07 13:41:26 by gloom gloom
Very incoherent. I didn't like the overlay. Some of the scenes looked very nice though.
added on the 2012-08-07 14:03:34 by thefox thefox
Nice music, but way too processed visuals. Solid 3D-work anyways.
rulez added on the 2012-08-07 18:21:55 by Cosmocat Cosmocat
some okkish 3d scenes. i don't buy it.
added on the 2012-08-08 00:33:00 by comankh comankh
I think it was great. Hater's gonna hate.
rulez added on the 2012-08-08 21:00:40 by Maissi Maissi
Cool modelling
rulez added on the 2012-08-10 18:22:06 by Manwe Manwe
I like the space scenes at the beginning.
rulez added on the 2012-08-12 13:04:22 by Eldrik Eldrik
great graphics and good sound
rulez added on the 2012-08-13 20:47:20 by Chainsaw Chainsaw
Been there, done that.
added on the 2012-08-17 17:01:43 by raer raer
Impressive visuals, some of the best 3d modelling in recent demos and the textures are pretty great too. But oh god WHY didn't you make something substantive out of them instead of this incoherent mess. I don't really like the music either, seems like it's at least the third time I've heard the same track in your demo... Lots of potential, but all lost in the vexing lack of direction.
added on the 2012-08-17 17:23:41 by noby noby
IMO, our best prod yet again. It's difficult to find time for this hobby, usually ends up just boozing around, so each of us created whatever they wanted and the result is easily incoherent mess. No prob. At least it was fun again. Dx9 is getting old, and we should refresh ourselves, at least techwise.
added on the 2012-08-17 21:47:41 by Codarki Codarki
Also, the balls scene is our first real raytracer. Even if it doesn't fit to the theme, there was much effort by Pharaffin there, and I argue it should be in. We had idea to create "helium scene" for the blimp, but time ran out.
added on the 2012-08-17 21:56:34 by Codarki Codarki
It started very nicely. The first minute is great, I really loved it, it perfectly sets the mood. The rest of the demo is nice, but it looks like it's trying to tell a story, and I didn't get it. The music is quite good, I also enjoyed the postprocessing, but camera and direction need much more work. You guys have the potential to do something really good!

Oh, and please get rid of the raytraced spheres! It really ruins the demo.
rulez added on the 2012-08-18 16:45:02 by LLB LLB
a blend of so many good styles.
rulez added on the 2012-08-21 02:26:14 by praetor_alpha praetor_alpha
i wish i could thumb this up because there's so much effort in it but it would've needed so much more restraint - who thought putting radial blur on everything is a good idea? :(
added on the 2012-08-22 17:53:08 by Gargaj Gargaj
Some impressive stuff here and there. Also some less impressive stuff here and there. Pig.
added on the 2012-08-23 08:05:05 by jasuy jasuy
Some strange mix of scenes but i really enjoyed it.
rulez added on the 2012-09-15 23:17:02 by BackSpace BackSpace
Er... well. Overall a nice demo, keep up the good work! :) But I can't neglect the fact that it's over 200 mbytes, and a good quality HD video version would actually be smaller. :P Also sometimes it's unreasonably slow for this kind of visuals (on 3GHz quad Athlon + GeForece GTX670). Nice effort anyway. :)
rulez added on the 2012-12-01 02:10:26 by jimmi jimmi
nice despite some occasional flaws (raytrace sphere scene does not fit in, city scene extremely slow)
rulez added on the 2013-01-04 02:33:13 by T$ T$
Nice
rulez added on the 2016-09-22 21:37:33 by golem golem
strong demo
too bad the light beams coming from the eyes don't occlude the trees at 1m24

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