Escape by Pyrotech | ||||||||||||||
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popularity : 65% |
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alltime top: #3021 |
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added on the 2012-08-05 10:04:50 by tomaes |
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comments
hmmmmmm....technically good...but the rest...
added on the 2012-08-05 10:14:04 by Trauma Zero
those reflecting balls sucked really hard and destroyed the flow for me. besides that a nice prod.
Nice and enjoyable viewing.
Nice flybye. Good music/direction at the beginning, lovely scenes.
Hmm ... don’t know. Every scene looks polished but there is no real flow because they don't fit together.
See above comments
See above comment
Beautiful demo with great music... but the filesize is pretty lame :)
The visuals don't fit together and one of the reasons is this strange post-processing effect on top. It is also quite indistinguishable from previous attempts from Pyrotech.
But as a whole it is the kind of demo that looks good in a big competition.
But as a whole it is the kind of demo that looks good in a big competition.
i like it...
The scenes look too cheap for my taste.
the teddy..c'mon!
Great visual design. Outstanding.
Now please show more care to your camera, because it's really not on par with the rest.
Now please show more care to your camera, because it's really not on par with the rest.
O_o--b
Could have been cool but felt a bit tame...i blame it on the teddybear.
Started off real strong, but from the fugly stone head flyby scene onwards it was all downhill - except for the rather nice looking cloud scene in the middle. Liked this more than previous Pyrotech things though, so let's see about the next one..
you guys have the skill set to make quite good demos art and effectwise, but make it all look so kitsch and cliché that it ruins the experience.
Has some nice moments at the visual and the music side - clouds scene and intro, thumb up for them.
Was okay but it did feel like scenes taken from other demos stitched together to make this one.
Cute
Nice since this got some idea and story.
But why the hell did you add the raytracing scene? Demo filler? Nevertheless, really nice non-dubstepwobwobwob demo music, cool scenes (e.g. the construction of the airship or the "heaven station").
Should have won.
But why the hell did you add the raytracing scene? Demo filler? Nevertheless, really nice non-dubstepwobwobwob demo music, cool scenes (e.g. the construction of the airship or the "heaven station").
Should have won.
was okay
sorry, but this is really bad.
my favorite. should have won !
Good start, but what Trauma Zero said.
you should have left out "the raytracing scene".
besides that some nice scenes.
besides that some nice scenes.
I am not a fan of this one but that's no reason to thumb it down. It had promise with a really great opening scene but after the title came up it just completely lost it's way. Then the music turned bad and there were these raytraced balls (what?) and a lovely airship model that I could barely see. It seemed like everything was just thrown out there and tied together with a superficial theme.
killing the demo - one scene at a time.
I didn't understood a shit of what i have seen here.
*DERP*
but the scenes looked good :D
*DERP*
but the scenes looked good :D
It was ruind at about 1:45... Started great though.
A little short (at least it felt that way). I fear we're getting something like a Radio-Edit for demos, ending at 3.30 minutes average. (Some people might actually be able to watch a demo with full focus longer than that timespan) Anyway, the start was really beautiful and there was a great potential for storytelling in it. You should have went with that idea a little more. The sphere scene was totally misplaced and produced a WTF, killing the atmo"sphere".... But in the end, still a very enjoyable ride.
CONS summed up my thoughts pretty well. Except that I think it had the right length. I enjoyed this one much more than the winning demo!
Technically OK i guess, but doesn't have anything interesting. Didn't deserve a second place.
what CONS said
Lots of efforts ruined by lack of direction and camera work, sadly. And wtf with the filesize ?
(Don't give up, just go study Navis's demos a bit more ;) )
(Don't give up, just go study Navis's demos a bit more ;) )
what CONS said, and yes, don't be shy to break the "top40 radio" threshold :) if you have a story to tell.
That kind of demos using effects integrated within a 3d engine, trying a tell us a story.
We've got cloud generation, ground mesh breaking, lens and light beams, cinematic animation of characters and vehicles,...among others.. and YET!! a surprisingly, pop from nowhere, raytracing scene with a so so HD level of detail!!
All done in realtime, and using that 136 megabytes to store just mesh data,textures and a low-effective soundtrack.
We've got cloud generation, ground mesh breaking, lens and light beams, cinematic animation of characters and vehicles,...among others.. and YET!! a surprisingly, pop from nowhere, raytracing scene with a so so HD level of detail!!
All done in realtime, and using that 136 megabytes to store just mesh data,textures and a low-effective soundtrack.
Nice
not an all-time blockbuster, but as enjoyable as a demo should be. plus I'm complaining about those raytraced balls.
Big wow for the first 1:13 (both visuals as music). Should have kept the whole demo in that style.
soft ambient demo
I guess some of the scenes where nice-looking.
I love raytracing but a couple of balls and a plane is not release material.
Overall impression: boring.
But the thumbs down is for the rediculous filesize...
I love raytracing but a couple of balls and a plane is not release material.
Overall impression: boring.
But the thumbs down is for the rediculous filesize...
What Navis, Gaspode and Break sid. Also, thumbing down for filesize is just idiotic.
Nice scenes.
The way the 'birds' keep their wings pointed downwards for so long don't make any sense, from an aerodynamic and energy preserving standpoint :-)
The way the 'birds' keep their wings pointed downwards for so long don't make any sense, from an aerodynamic and energy preserving standpoint :-)
Setting a fantastic mood
Goodlooking scene with the ufo entering the atmosphere!
Aliens settled in a face, that now responds ... WTF?!
Can't seem to place the blimb into the story. Nice model, though. But why the "old TV"-shading all of a sudden?!
Blimb touches down at a house in country-side ... (remember this for future reference)
Ratraced balls?!? WTF?!
Blimb touches down inside an urban environment. What did it do in the country side just before, then?! As for guidance? ;)
All in all - the entire demo is just sooooo close to be perfectly awesome, but when you decide on a design that obviously tries to tell a story - be true to it all the way through. Also if it means cutting out entire scenes that someone might have spent countless hours to create or if models simply doesn't fit into the story of the production. I'm not saying there's something wrong with not having a story/direction per say, and I'm not saying all productions should even be coherent. But in my opinion, they always have to be true to the concept they're trying to fulfill, and this one certainly starts out one way, and looses it more and more along the way. Ferris actually put it quite well.
The music isn't exactly my cup of tea. It seems somewhat uninspired and the leads are pretty basic. The part with guitar lead and rock'ish backing guitar at the end is the only interesting part, but instruments and mixing/mastering could definately use a little more attention. When there's no size restrictions, I think one can fairly expect a bit more from a soundtrack.
I wouldn't go as far as to thumb this down as some do, and the amount for effort this must have taken is worth the thumb up alone. As I write initially - the demo is very close to being down right awesome, so the above things are just something, that to me prevents it from being so :)
Goodlooking scene with the ufo entering the atmosphere!
Aliens settled in a face, that now responds ... WTF?!
Can't seem to place the blimb into the story. Nice model, though. But why the "old TV"-shading all of a sudden?!
Blimb touches down at a house in country-side ... (remember this for future reference)
Ratraced balls?!? WTF?!
Blimb touches down inside an urban environment. What did it do in the country side just before, then?! As for guidance? ;)
All in all - the entire demo is just sooooo close to be perfectly awesome, but when you decide on a design that obviously tries to tell a story - be true to it all the way through. Also if it means cutting out entire scenes that someone might have spent countless hours to create or if models simply doesn't fit into the story of the production. I'm not saying there's something wrong with not having a story/direction per say, and I'm not saying all productions should even be coherent. But in my opinion, they always have to be true to the concept they're trying to fulfill, and this one certainly starts out one way, and looses it more and more along the way. Ferris actually put it quite well.
The music isn't exactly my cup of tea. It seems somewhat uninspired and the leads are pretty basic. The part with guitar lead and rock'ish backing guitar at the end is the only interesting part, but instruments and mixing/mastering could definately use a little more attention. When there's no size restrictions, I think one can fairly expect a bit more from a soundtrack.
I wouldn't go as far as to thumb this down as some do, and the amount for effort this must have taken is worth the thumb up alone. As I write initially - the demo is very close to being down right awesome, so the above things are just something, that to me prevents it from being so :)
beautiful scenes.
but what BarZoule said
but what BarZoule said
It saddens/annoys me that the Pyrotech guys have been around for over 10 years, KNOW how to code, KNOW how to make graphics and KNOW how to make demos -- and yet, seeminly, haven't learned diddly squat about how to convey neither emotion nor tell a story. From beginning to end, I have no idea what's going on -- it's more or less an utter mess of a thousand ideas (and no really good ones), and well... seriously -- get a grip :)
Apart from that, this is a damn solid prod, and although the music might not be my preference, it isn't bad.
Also: fuckings to people downthumbing size these days.
Apart from that, this is a damn solid prod, and although the music might not be my preference, it isn't bad.
Also: fuckings to people downthumbing size these days.
Very incoherent. I didn't like the overlay. Some of the scenes looked very nice though.
Nice music, but way too processed visuals. Solid 3D-work anyways.
some okkish 3d scenes. i don't buy it.
I think it was great. Hater's gonna hate.
Cool modelling
I like the space scenes at the beginning.
great graphics and good sound
Been there, done that.
Impressive visuals, some of the best 3d modelling in recent demos and the textures are pretty great too. But oh god WHY didn't you make something substantive out of them instead of this incoherent mess. I don't really like the music either, seems like it's at least the third time I've heard the same track in your demo... Lots of potential, but all lost in the vexing lack of direction.
It started very nicely. The first minute is great, I really loved it, it perfectly sets the mood. The rest of the demo is nice, but it looks like it's trying to tell a story, and I didn't get it. The music is quite good, I also enjoyed the postprocessing, but camera and direction need much more work. You guys have the potential to do something really good!
Oh, and please get rid of the raytraced spheres! It really ruins the demo.
Oh, and please get rid of the raytraced spheres! It really ruins the demo.
a blend of so many good styles.
i wish i could thumb this up because there's so much effort in it but it would've needed so much more restraint - who thought putting radial blur on everything is a good idea? :(
Some impressive stuff here and there. Also some less impressive stuff here and there. Pig.
Some strange mix of scenes but i really enjoyed it.
Er... well. Overall a nice demo, keep up the good work! :) But I can't neglect the fact that it's over 200 mbytes, and a good quality HD video version would actually be smaller. :P Also sometimes it's unreasonably slow for this kind of visuals (on 3GHz quad Athlon + GeForece GTX670). Nice effort anyway. :)
nice despite some occasional flaws (raytrace sphere scene does not fit in, city scene extremely slow)
Nice
strong demo
too bad the light beams coming from the eyes don't occlude the trees at 1m24
too bad the light beams coming from the eyes don't occlude the trees at 1m24
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