Stella Lives! by Tjoppen
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popularity : 62% |
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alltime top: #3028 |
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added on the 2012-04-09 01:19:57 by Tjoppen |
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comments
Ridiculous amount of content for a VCS!
rulez added on the 2012-04-09 01:43:31 by moozooh
Nice!
although i know not the machine, I liked this 4k a lot!
as voXfReaX said. I liked.
Totally awesome!
Doesn't contain anything technically outstanding (apart from the plasma), but a well-executed VCS demo is always worth thumbing up!
Good amount of stuff for the size, and it looks and sounds good as well.
Absolytely incredible!
Best VCS fullscreen plasma, Effect in the screen shot is simple but looks nice - that's what VSC is about, and ...
Happy birthday Stella!
Quote:
1st Atari VCS
2nd Amiga OCS/ECS
3rd Amstrad CPC
4th Commodore 64
6th ZX Spectrum
Happy birthday Stella!
Ossom!
Plasmaaaaaaaaaaaaaas
Hammer
as voxfreax said
this blew my mind, very impressive. I had no idea this platform could do a plasma like that.
Auto-platform-thumb up + it was actually good, now just find a musician for your prods ;-)
Good that you remembered the anniversary! And yeah, we should definitely do that co-op prod you discussed with oasiz!
Good that you remembered the anniversary! And yeah, we should definitely do that co-op prod you discussed with oasiz!
yeah
roxx!
Lots of text and effects. Platform sucks; this doesn't. :-)
Worthy winner of the compo.
nice
GREAT!
awesome i hope to see a 2600 megademo in the future
Best VCS prod I've seen :D.
cool!
some obvious vcs tricks but still an extremely nice beam-racer
You did it again :) Great stuff !!!
Cool :)
Leider geil. Sehr geil!
What they said.
ATAAAARIII
Great job! And nice meeting you at the airport in Denmark Tjoppen :)
Nice!
The end part with the fast switches was impressive to me. I didn't thougt this was possible with the limited ammount of memory.
Thanks for all the kind words :)
I'd have let some effects ride for a bit longer if it weren't for that risking the music getting too repetitive.
Fun fact: the plasma uses generated code, but the limited RAM means it can only store enough for the visible part of one scanline. The code generation also keeps track of the carry flag so downward sloping parts don't lead to horizontal stretching.
It doesn't take any extra RAM at all - just more ROM (entries in Measures/Logics/Kernels, see main.asm). I simply switch scene based on the current measure.
Oh, and I found a stupid case of premature optimization in roto28.asm:
The lack of CLC is the reason why the end part seems to go ever so slightly out of sync.
I'd have let some effects ride for a bit longer if it weren't for that risking the music getting too repetitive.
Fun fact: the plasma uses generated code, but the limited RAM means it can only store enough for the visible part of one scanline. The code generation also keeps track of the carry flag so downward sloping parts don't lead to horizontal stretching.
Quote:
The end part with the fast switches was impressive to me. I didn't thougt this was possible with the limited ammount of memory.
It doesn't take any extra RAM at all - just more ROM (entries in Measures/Logics/Kernels, see main.asm). I simply switch scene based on the current measure.
Oh, and I found a stupid case of premature optimization in roto28.asm:
Code:
lda angle
;clc
adc #16
sta angle
jmp DoneRotoSetup
The lack of CLC is the reason why the end part seems to go ever so slightly out of sync.
In thewords of Elaine Benes: STELLAAAAA
Good code.
Lots of content.
Visually unappealing.
Lots of content.
Visually unappealing.
.
Nice effects, especially the "kefrensbars"
Awesome!
What Ilmarque said.
Keep the 2600 alive!
Great prod, especially since it's a 4k!
O_O
yeah!
Sweet plasma
2600 demomakers don't stop to amaze me
wow, thats really ace!
V cool :)
What ilmarque said.
+
them vertical bars
awesome <3
cool
yes
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