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screenshot added by Pirx on 2010-10-12 18:32:43
platform :
type :
release date : october 2010
  • 8
  • 4
  • 0
popularity : 54%
  • 0.67
alltime top: #12421
added on the 2010-10-12 18:26:01 by ruelle ruelle

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ruelle (sounds like rrrola rulez), do you know 29 bytes version?
rulez added on the 2010-10-12 18:37:15 by Pirx Pirx
I didnt know the 29 bytes version. Maybe my algorithm is bad.
added on the 2010-10-12 18:59:12 by ruelle ruelle
and all I have to say its pretty fly for a first try
rulez added on the 2010-10-12 19:04:32 by wysiwtf wysiwtf
rulez added on the 2010-10-13 02:11:04 by T$ T$
rulez added on the 2010-10-13 04:15:34 by PENETRATOR PENETRATOR
rulez added on the 2010-10-13 17:21:00 by panic panic
eep, someone is using my shitty avatar :D

NICE sierpinski stuff, keep it up! <3
rulez added on the 2010-10-13 22:25:18 by nekomono nekomono
Ok, I don't want to thumb this down. But this was done before so many times... even on the C64 it's possible to code in far less than 64 Bytes http://pouet.net/prod.php?which=13112. You see the whole code in 25 Lines on the screenshot (beeing debugged in realtime) ;)
added on the 2010-10-14 01:13:00 by cryer cryer
Thumbs up, even if those tinies are the same things over and over again.

Is that c64 code the only one required for that sierpinski? I see it uses a table that might have been generated somewhere else and also makes a jsr to some function to write a point.
rulez added on the 2010-10-14 13:16:30 by Optimus Optimus
@Optimouse You're correct, on the C64 it's difficult to set pixels directly, but on PC you don't have the problem. Using Tables is for speed, I guess it's possible <64 Bytes nevertheless. For example use Cursoblocks as Pixels ;)
added on the 2010-10-16 17:53:20 by cryer cryer
Good try.
rulez added on the 2010-11-09 02:07:48 by sim sim

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