Ribbon Racer by Unique [web]
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popularity : 61% |
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alltime top: #7090 |
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added on the 2009-08-06 10:33:25 by raymon |
popularity helper
comments
Nice game, and quite challenging too
rulez added on the 2009-08-06 12:06:04 by ronaldo
cool little game
I like this kind of minigames. Overall this is very well done, i just miss checkpoints and a quick restart. Thumb up anyway!
one of my favorite game genres. pretty nice graphics and gameplay.
gg
indeed nice one!
It resembles "Elastomania", and thus brings back some nice memories :) Thumb up!
if you can't download at the moment, try this link.
http://media.assembly.org/gamedev/2009/update_1/ribbon_racer_by_unique.zip
http://media.assembly.org/gamedev/2009/update_1/ribbon_racer_by_unique.zip
unique game! tricky & funny
neat one.
n1 !
Excellent :)
Pretty nice action supercross clone. Unfortunately the controls and playability isn't anywhere near to the original (or elastomania, x-moto or any other clones I've played)
I think the controls and physics are pretty solid
and have their own feel to it ( although I think I found a "bug" that can be used to jump off edges with the rear wheel like on a trampoline (intented?) )
graphics and level design are good but it could use a couple of tutorial levels that explain the "do tricks to gain boost" feature a bit more.
sound is well done (both fx and music) !
I got to the "pit of doom" level btw (but didn't manage the part after the big jump) :)
and have their own feel to it ( although I think I found a "bug" that can be used to jump off edges with the rear wheel like on a trampoline (intented?) )
graphics and level design are good but it could use a couple of tutorial levels that explain the "do tricks to gain boost" feature a bit more.
sound is well done (both fx and music) !
I got to the "pit of doom" level btw (but didn't manage the part after the big jump) :)
..and while I'm at it: the only drawback IMHO is the choice of platform (XNA). sucks having to run a setup.exe in order to play a simple game..
.
hermes - i totally agree. these game compos should feature "click and play" instead of install, play and uninstall
Yoink. Forgot the thumb.
quality +1 !
Thanks for the comments! We're still developing the game and in the future there will be more levels and probably re-made graphics. We'll also release the level editor for everyone to use.
The game's made with XNA because it was originally on the xbox 360. Maybe in the future we'll ditch the setup and just bundle xna runtime installation package into the archive...
The game's made with XNA because it was originally on the xbox 360. Maybe in the future we'll ditch the setup and just bundle xna runtime installation package into the archive...
... that won't solve the actual problem (runtime installation package=also a setup, asking for admin rights, correct?)
but with platforms like XNA I'm mainly worried how and if this will work in 10-15 years from now :/
(if I were you I'd stick to plain C/C++ plus maybe a free VHLL for the non-time critical stuff.. python, lua, whatever)
anyway, I'm looking forward to your final version !
but with platforms like XNA I'm mainly worried how and if this will work in 10-15 years from now :/
(if I were you I'd stick to plain C/C++ plus maybe a free VHLL for the non-time critical stuff.. python, lua, whatever)
anyway, I'm looking forward to your final version !
doesn't work here
fun!
cool
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