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Oranges Demo#1 by Oranges
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screenshot added by Lynx on 2025-03-09 03:52:28
platform :
type :
release date : march 2025
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popularity : 54%
 54%
  • 0.62
alltime top: #19085
added on the 2025-03-09 03:52:28 by Lynx Lynx

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Music was kind of nice, but the rest was pretty meh
added on the 2025-03-09 07:30:35 by britelite britelite
Quote:
Music was kind of nice, but the rest was pretty meh
Yeah, first demo ever, working solo is not always easy to go high-end quality.
added on the 2025-03-09 08:36:15 by Lynx Lynx
Well done - I love the last 3d part especially! It's been impressive to see this demo evolve, your dedication and talent made it happen <3
rulez added on the 2025-03-09 08:47:36 by Sander Sander
Quote:
Well done - I love the last 3d part especially! It's been impressive to see this demo evolve, your dedication and talent made it happen <3

😻
added on the 2025-03-09 08:51:45 by Lynx Lynx
Is this your 2nd production? Well done. And thanks for the Spreadpoint(s) greetings. ;-)
rulez added on the 2025-03-09 10:19:44 by Depeche Depeche
Nice old skool
rulez added on the 2025-03-09 12:33:50 by decruncher decruncher
nice! And that slap bass is cool!
rulez added on the 2025-03-09 20:07:10 by Soundy Soundy
nice
rulez added on the 2025-03-10 00:29:21 by Ramon B5 Ramon B5
Quote:
Is this your 2nd production? Well done. And thanks for the Spreadpoint(s) greetings. ;-)

Thanks 🙏🏻 Yes it is, 2nd production. I wanted to do something for the Amiga Vampire and use some framework that ease the creation of a demo (3D + sprites), moslty because I wanted to push it out fast something, but still, took me 7 months coding solo!. 🤓
added on the 2025-03-10 02:49:08 by Lynx Lynx
Pretty impressive for a first C demo, keep going! Nice logo and tune too.
rulez added on the 2025-03-10 21:54:59 by exocet exocet
vampire? maggie? Open source?
Thanks!!!
Where did you find the maggie docs?
rulez added on the 2025-03-11 10:25:57 by Ozzyboshi Ozzyboshi
Love it ! Very good for your first. Keep them coming. Love me some Vampire..
added on the 2025-03-11 20:53:39 by HANSolo HANSolo
30 fps only ?
Also, what does this have to do with Amiga PPC ?
added on the 2025-03-11 22:10:13 by hitchhikr hitchhikr
Nice! Like the pixels.
rulez added on the 2025-03-12 10:23:58 by grip grip
Ok, as far as I understand this is basically a first demo, it could be much better but every firstie has to suck to some degree.
What really made it hard to watch (in my opinion) is that everything was so terribly slow-paced.
And "posing" with 800 gouraud triangles on a platform that's basically a 68060 on steroids was rather ridiculous.
The bouncing balls would probably work much better with a simple drop-shadow on the floor and the checkerboard should move.
Making the balls fall down after the checkerboard dissolved was a nice touch, though.
Probably not a very motivational comment but I hope this was still a bit constructive.
added on the 2025-03-12 12:04:35 by hfr hfr
Quote:
vampire? maggie? Open source?
Thanks!!!
Where did you find the maggie docs?

Maggie Library: https://github.com/RMortenB/MaggieLibrary
Sage: https://github.com/Lexodev/SAGE
added on the 2025-03-13 11:01:13 by Lynx Lynx
Quote:
30 fps only ?
Also, what does this have to do with Amiga PPC ?

Well, there is no category for the 080 Vampire, so I had to set as PPC/RTG
added on the 2025-03-13 11:01:49 by Lynx Lynx
Quote:
Ok, as far as I understand this is basically a first demo, it could be much better but every firstie has to suck to some degree.
What really made it hard to watch (in my opinion) is that everything was so terribly slow-paced.
And "posing" with 800 gouraud triangles on a platform that's basically a 68060 on steroids was rather ridiculous.
The bouncing balls would probably work much better with a simple drop-shadow on the floor and the checkerboard should move.
Making the balls fall down after the checkerboard dissolved was a nice touch, though.
Probably not a very motivational comment but I hope this was still a bit constructive.

Yeah well, it took me longer to learn C and the libraries to use, also I did solo all the demo (except the msx).
Slow paced because this is not a demo for "demoscene compo" but more like a demo tech to show in the stands, so it has to be slow.
For 800 tris at 30fps was a good achievement for the 080, more was not possible to push. I dunno on 060 if the performances are the same or better.
The checkerboard will be updated in the next iteration, to be a plane with UV maps, with proper shadows on each balls (that was already in the todo list). This is a w.i.p. demo tech, is more done for the community of Apollo Vampire 080.
Thanks for the critics, I always accept and is nice to improve when is possible. 😎
added on the 2025-03-13 11:06:52 by Lynx Lynx
For the category of Vampires prods, i've settled to "Amiga AGA + Wild" which is much closer than "Amiga PPC".
added on the 2025-03-13 11:27:19 by hitchhikr hitchhikr
Quote:
For 800 tris at 30fps was a good achievement for the 080, more was not possible to push. I dunno on 060 if the performances are the same or better

I have no experience with a Vampire but I believe the "68080" CPU runs at least twice as fast as a common 68060. I was also under the impression, that you're doing software rendering but this "Maggie"-thing seems to be a hardware rasterizer and the "mag..."-API you are using looks somewhat OpenGLish.
That's all rather interesting but also a bit disappointing if this already shows the performance limits of that chip.
added on the 2025-03-13 16:10:22 by hfr hfr
Ok, went ahead and modified the platform type (of all apollo vampire prods as well).
added on the 2025-03-13 20:54:48 by hitchhikr hitchhikr

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