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equalize it by Lego [web]
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screenshot added by xyz on 2003-12-24 13:02:34
platform :
type :
release date : december 2003
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popularity : 60%
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alltime top: #35108
added on the 2003-12-24 13:02:34 by xyz xyz

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a nostalgic journey through 20 years of C=64 SID music.

requires SDL, OpenGL 1.0 and a rather fast processor (~2GHz).
tested with ATI Radeon9500pro+2,4Ghz Athlon, ATI RageMobility
M1+800MHz Duron (ooooooold), ATI Radeon7500+2Ghz Athlon,
NVidia Geforce(4) (MX)...

if you have a slow machine..:
press space to enter "non-realtime" graphics mode (i.e.
all CPU time will be free for audio)
press f1 to disable the equalizer
press f3 to disable soundoutput at all (...)
added on the 2003-12-24 13:27:41 by xyz xyz
you need ~2GHz and opengl to listen to C=64-music these days? ;)
sucks added on the 2003-12-24 14:40:26 by lithis lithis
absolute rulez
f1 needed on a 3ghz ;\
I use to press enter too
my fav muzicdisk
rulez added on the 2003-12-24 15:47:39 by Buckethead Buckethead
The tunes are classics, and a good choice collection. But the code is so bad it hurts.
sucks added on the 2003-12-24 17:17:57 by NoahR NoahR
hint:
try to disable "force vsync" (or similar) in your driver config.
if you want the sound to have priority over video just press f12 (disables ringbuffer)

to iblis...:
340fps on a 2,4GHz CPU w/ both equalizers
400fps w/o equalizer
-- almost the entire product has been scripted using my homegrown script language...understand it just as some kind of flash like self contained dev environment :)
the exe that is shipped with this product can be used to create new demos / appz (rename it to tks.exe and try "tks -h" :)
so enough for today cheeeeerio
added on the 2003-12-24 23:51:52 by xyz xyz
lithis: Why yes, you need that nowadays. In fact, if you open a C-64 nowadays you will see that The Shadow Government has replaced the internals with a 2.6GHz P4 system in our collectively induced sleeps, so there is no escape!
added on the 2003-12-24 23:55:04 by Shifter Shifter
Improve your code / script, and then release something fast :P Not a thumb down for me because of the tracks :|
added on the 2003-12-26 15:29:28 by shash shash
eats way too much cpu :O
added on the 2003-12-26 15:49:53 by ruuvari ruuvari
explanation:
a screen shot of the very same script engine which I have just ported to amiga 68040+fpu.
the jit table is about 900 lines of assembly code
and speeds up the execution of the rotozoom example script by 126 times :)
(0.61 vs 77 fps)
(did some1 say release sumthing fast ?? *fg*)
added on the 2004-01-19 01:53:55 by xyz xyz
tum de dum..

heres a bugfix release
- fullscreen mode on nvidia cards / window resizing...
- default behaviour is to only eat as much cpu time as needed (~30% on amd2400+ / geforcefx 5200), can be toggled with "L" key

get the "viewer" here http://tkscript.de/files/tks-setup.exe (win32)
resp. http://tkscript.de/install_tks.sh (linux)

and the properly formatted datafile here:
http://tkscript.de/tkx/equalize_it.tkx

press "return" for fullscreen video...

greetings

p.s.: quad posting saugt =)
rulez added on the 2004-09-19 16:09:12 by xyz xyz
for thumbing up your own prod
sucks added on the 2008-03-15 16:56:04 by skrebbel skrebbel
frisch aus der forschung: machen sie es klar!
sucks added on the 2009-02-04 01:38:26 by gentleman gentleman
if you say so.

at least it was fun creating it (a quick hack during a joint evening with dsn shortly before xmas 03)

the original release back then was a mess, I admit it. but I still keep around a current version of this one and it requires <5% CPU time nowadays and it'S stable ;)
added on the 2009-02-04 01:44:47 by xyz xyz
btw. the latest version of the win32 runtime suitable for that equalize.tkx file can be d/l here.

unzip it, "cd" to that dir, then run

Code: C:\somewhere\tks>tks -pp plugins/ equalize_it.tkx



added on the 2009-02-04 02:01:28 by xyz xyz
backslash over board.
added on the 2009-02-04 02:03:42 by xyz xyz
kk, thx for data. ;)
added on the 2009-02-04 02:16:54 by gentleman gentleman
2GHz CPU required for a 6502 emulator and a starfield? You gotta be kidding.
added on the 2009-02-04 08:12:55 by flynn_nrg flynn_nrg
Wouldn't have been to hard to include a batch file, right?
Also bwuahaha ... 100% CPU load on a AMD64 3500+ ... I wish stuff like stargazer or debris was coded like that, so we'd require 10THz machines to run them.
sucks added on the 2009-02-04 09:24:00 by shock__ shock__
and i'm sick of makin these fuckin videos, fokes! so um, fokes, im FUCKIN RETIRED
I updated the [download] link

so, no need for shell haxx0ring, just click the .exe.

the original versions are still included in the .zip
..for anyone to see how buggy this was 5-6 years ago
(guess my machine was the only one that ran it fine back then..*g*)

flynn_nrg: no, actually it requires ~200Mhz ;) (if I take the CPU load (5..10%) reported by the taskmanager and scale it by the CPU clock frequency ~2800MHz)

the load very much depends on which tune is played.
I used a (by now) very old version of sidplay, current ones are probably better/less CPU intensive.
however, there's more important stuff to do than improving this sucker so I leave it as it is.
added on the 2009-02-04 16:43:06 by xyz xyz
lego namevoting
rulez added on the 2010-02-18 09:27:14 by chromag chromag
Cool presentation of some SID great tunes.

Could you do the same with the best Art of Noise tunes, please?
rulez added on the 2010-11-28 01:55:45 by noname noname
chromag/noname: thanks :-) (and hi!)

Shockwav3: You are right, it also happens on my current PC.

Somehow I must have fixed it in the meantime.

Here's a newer release (01Jan2010), load is 4% on my 2,8GHz CPU.

2010 update
added on the 2010-11-28 02:13:28 by xyz xyz
I almost can't believe it's been 8 years since this one was done.. I just noticed that on my current PC the CPU load was way too high (~30%.. thought I had fixed that)
so here is this update. should be in the ~5% ballpark now (depending on the tune being played. some take up to 30%).
press F3 to disable the SID emulation (in order to see how much load the graphics take)

p.s.: I don't expect any kudos for this. it still would be nice if someone could test this to confirm that I finally got that freaking engine more or less right :-)
added on the 2011-12-12 02:33:28 by xyz xyz
nice tunage!
rulez added on the 2011-12-12 03:49:19 by wysiwtf wysiwtf

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