Elevated 256 by CRTC
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added on the 2016-07-17 10:49:08 by reenigne |
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A voxel landscape, I have a long time to see one in 256b, if only the colors were better.
"Flying UFO with predator vision" color scheme!
i guess even grayscale would have added a lot to the visuals. first i wanted to pigg it but then i read that it was party coded. so motivational thumbs up for your next prod with better colors :D
Voxel landscape has already been done in 128 bytes
i'd expect better colors, ESC support and music in a 256 bytes version
i'd expect better colors, ESC support and music in a 256 bytes version
for the music
reenigne, okay, let me link you more of this crazy stuff then ;)
vox128
Blocky
Asahikawa
the last two 64 bytes approaches are no "real" voxel landscapes, but surely very impressive. by the way it's okay to not have every nano size coded production on the radar. the sizecoder posse needs to do a better job on promoting and keeping-in-mind it seems ;)
vox128
Blocky
Asahikawa
the last two 64 bytes approaches are no "real" voxel landscapes, but surely very impressive. by the way it's okay to not have every nano size coded production on the radar. the sizecoder posse needs to do a better job on promoting and keeping-in-mind it seems ;)
very nice
Would be a solid thumb up even if I hadn't seen it being written at the party. Good work.
written at party? let me alter my evaluation to a thumb then =)
Partycoded, wow! Great :)
I saw this on the stream and went "Random colors? No, wait... whoa!"
Not just written at the party, but reenigne's first foray into x87 asm. So big thumb up from me.
Regardless of the similar prods, very nice 256b - wish i had something similar as BBS Ad back in the days (even it if just rendered a single screen picture)
Very nice.
Hellmood's initial reaction is understandable for I had same one regarding CR-ASM at the time (shocked and envious). Orby I'm sorry. Take it for the compliment it is worth :)
The only fair comparaison to me would be Pluto128 but I don't consider the latter being a contender as nobody ever had it working/running outside an emulator like DOSBox on a real machine for it faults the processor when addressing the stack on odd addresses, for example. Even then there is no camera path as in yours and it relies on a DOSBox-exclusive uninitialized memory residue state for a map.
Unsure the comparison with Elevated is sensible for the latter relies on triangle subdivisions iirc, a wholly different technique/feel/render than voxel.
It is true the code has some optimizations left out, and real or fake party coding isn't the issue for me because all in all the code size/visual ratio remains better than average still.
Lastly I noticed the captured video does not correspond to the released code in the archive : the amplitude of the heightmap is way more dynamic in the video (it looks flater when reassembled). It's not just a bitshift different so I suspect it has to do with the initial map. Which is the correct version thus ? The video or the code released ?
In conclusion : noteworthy and very satisfying release,congratulations keep it up !
Hellmood's initial reaction is understandable for I had same one regarding CR-ASM at the time (shocked and envious). Orby I'm sorry. Take it for the compliment it is worth :)
The only fair comparaison to me would be Pluto128 but I don't consider the latter being a contender as nobody ever had it working/running outside an emulator like DOSBox on a real machine for it faults the processor when addressing the stack on odd addresses, for example. Even then there is no camera path as in yours and it relies on a DOSBox-exclusive uninitialized memory residue state for a map.
Unsure the comparison with Elevated is sensible for the latter relies on triangle subdivisions iirc, a wholly different technique/feel/render than voxel.
It is true the code has some optimizations left out, and real or fake party coding isn't the issue for me because all in all the code size/visual ratio remains better than average still.
Lastly I noticed the captured video does not correspond to the released code in the archive : the amplitude of the heightmap is way more dynamic in the video (it looks flater when reassembled). It's not just a bitshift different so I suspect it has to do with the initial map. Which is the correct version thus ? The video or the code released ?
In conclusion : noteworthy and very satisfying release,congratulations keep it up !
I reassembled it quickly for grayscale to see what it would look like
I also changed the cx loop counter increment to match the Real Time Clock so it runs at similar rate on any machines - it ran too fast on mine (not just rely on a free DOSBox timer specific setting which is akin to cheating).
Again reenigne, super work !
I also changed the cx loop counter increment to match the Real Time Clock so it runs at similar rate on any machines - it ran too fast on mine (not just rely on a free DOSBox timer specific setting which is akin to cheating).
Again reenigne, super work !
What HellMood said, but with a thumb!
Nice.
This is really nice.
nice
Voxels!
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