SNES-NICCC 2000 by Molive
[nfo]
|
||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||||||||||||||
|
popularity : 62% |
|||||||||||||||
alltime top: #5483 |
|
|||||||||||||||
|
||||||||||||||||
added on the 2019-04-24 12:51:55 by hitchhikr |
popularity helper
comments
great stuff! thanks for doing it.
rulez added on the 2019-04-24 14:07:21 by Heaven/TQA
very cool :)
good surprise to see the super FX in action like this!
Kudos for Desert Dream tune packed into 64k audio memory quota, still Titan smacked a bit harder ;)
great work man! SNES scene needs to grow... it is so underrepresented :)
Great!
Great one-man show. World needs more SNES demos indeed. And nice meeting you at the party.
Cool Stuff, nice to see sth on the super FX!
Surprisingly good! Good work there Molive.
With Mega Drive getting so much love, it's always great to see SNES stuff getting released. What hardware was this presented on, by the way? If it's using Super FX, was it a game PCB mod or was SD2SNES with its Super FX FPGA implementation used? Just curious. And, of course ... One ❤ Love
Essence of checknobankh is still there, congrats.
Not bad. Looks good. Just wonder a little bit, that the MegaDrive Demo of this seems to run faster, even though the Super-FX Chip here was used. Always thought, together with the usage of this chip, the SNES then was superior in speed when it comes to 3D-objects. But this i can not see here. Nevertheless not bad, i rate it mediocre.
Wow, I missed this one!
Another SNES production thumbs up!
It's impressive even for SuperFX (Star Wing and others with flat polygons weren't faster, even though they were realtime, but still that would rock my socks back in time if I had seen it on SNES console)
The greatest thing is that there is source code inside, with makefiles and everything. I wanted to check SNES coding and especially try some SuperFX experiments, now I know where to look.
Question, does this run on real SNES? Last time I had thinking of buying some Everdrive but they wouldn't support SuperFX (needed to be written in FPGA or something). Maybe things have changed now.
Another SNES production thumbs up!
It's impressive even for SuperFX (Star Wing and others with flat polygons weren't faster, even though they were realtime, but still that would rock my socks back in time if I had seen it on SNES console)
The greatest thing is that there is source code inside, with makefiles and everything. I wanted to check SNES coding and especially try some SuperFX experiments, now I know where to look.
Question, does this run on real SNES? Last time I had thinking of buying some Everdrive but they wouldn't support SuperFX (needed to be written in FPGA or something). Maybe things have changed now.
Very cool, keep it up!!
Thanks for keeping the SNES demoscene alive! I do wonder, however, why it ran barely faster than the similar 3D scenes in e.g. Star Fox 2, especially when the MD version basically ran circles around it later in the compo. Granted, the 68000 in the MD is a beefy piece of silicon, but should it have been that much faster than the 10.7 MHz Super FX in combination with SNES's own 3.6 MHz CPU?
first Super FX demo ever? awesome
is this the Super FX 1 (10.7MHz) or 2 (21.4MHz) though?
is this the Super FX 1 (10.7MHz) or 2 (21.4MHz) though?
niiice!
Nice ST remix demo on the SNES with a good module
molive will literally be kickin' all our asses before long. also props for hacking the rom into a donor cartridge!
@moozooh: From the few titles I remember, the SuperFX was never as fast to be able to pull out a good frame rate. I don't know, I would like to try coding it at some time just to see what is possible.
I was reading in a tweet of one of the Starfox developers that they couldn't exceed 20fps because of necessary DMA transfer.
The megadrive versions are indeed more impressive.
I was reading in a tweet of one of the Starfox developers that they couldn't exceed 20fps because of necessary DMA transfer.
The megadrive versions are indeed more impressive.
That was awesome!
Awesome stuff! It's a shame that DMA is such a bottleneck in this. Still, super impressive. Titan cheated anyway by preprocessing the animation data :P
whoops forgot to give the thumb
I saw the original live. Leonard of Oxygene would be proud.
STNICCC!!!
Doesnt run on my SNES with Everdrive.
lists containing this prod
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !