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Vector All Times by Tristan Lorach
screenshot added by OSTYL on 2001-08-16 14:17:28
platform :
type :
release date : august 1991
release party : Cyclone party 1991
compo : amiga demo
ranked : 1st
  • 29
  • 5
  • 0
popularity : 60%
 60%
  • 0.85
  • 2
alltime top: #4438
added on the 2001-08-16 14:17:28 by OSTYL OSTYL

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An tricky a500 demo, using camera movement and realistic animations (not the boring usual 3d-space rotation). This is an uncommon demo, a must see !
added on the 2002-02-04 17:45:45 by OSTYL OSTYL
uncommon???
you must be an idiot, or you were never in amiga scene.
this was the first vector demo ever with physics, real movements simulated and stuff
was on every 2nd packdisk!!!
rulez added on the 2003-11-13 23:58:44 by elkmoose elkmoose
yes, uncommon.

shut-up pleaze! :-)
added on the 2004-02-25 16:39:20 by OSTYL OSTYL
Amazing!
rulez added on the 2006-09-29 20:48:40 by Buckethead Buckethead
I agree that it was NOT your common vectordemo you could see everywhere else back in the day. I still remember this one, was totally amazing back then. And somehow it still is!
rulez added on the 2006-09-29 20:57:46 by StingRay StingRay
geez my thumb up is missing here
this one is amazing
rulez added on the 2006-10-01 14:25:48 by EviL EviL
It's was definitely different. I watched this beauty from beginning to end many times. It was a great demo! Big thumbs!
rulezcdc added on the 2006-10-12 20:51:31 by Hyde Hyde
yep... nice one ;)
rulez added on the 2007-01-05 15:21:46 by ultra ultra
Hop.
rulez added on the 2007-01-05 21:52:13 by hitchhikr hitchhikr
great!
rulez added on the 2007-01-07 15:04:17 by vigo vigo
Thanks for the nice words. I really didn't expect to find back my demo 16 years later on the internet. Doh I feel old ;)...
At this time this kind of thing was cool, but now it looks really odd to me (I'm Now at nvidia and we do so many crazy things...).

Pouet.net just rocks !
An amazing prod totally unlikely the common vectors shows we had at that time with some stunning character animation. It reminded somehow of Eco (the game).
rulez added on the 2007-09-09 12:51:02 by micdune micdune
amazing production!
You can watch it:
@FreeClipTV
or
@YouTube
rulez added on the 2011-08-05 18:48:14 by FreeClipTV FreeClipTV
Amazing prod, ahead of his time :D
rulez added on the 2011-12-04 23:29:27 by rez rez
technically good, but a bit boring
added on the 2014-08-29 15:58:26 by Frequent Frequent
Looks and sounds awful, but I guess it was a milestone.
added on the 2014-08-29 16:01:22 by Preacher Preacher
It sure was! That demo was way ahead of its time.
added on the 2014-08-29 17:55:08 by StingRay StingRay
Wow, this is amazing! There is a lot of nice content and the idea to restart with added interactivity is awesome.
rulez added on the 2014-08-29 19:13:26 by fizzer fizzer
Wow, I can't believe Tristan himself was here to comment on this. Legendary stuff, now this here is demoscene.
rulez added on the 2014-08-29 20:02:22 by break break
I remember watching this from start to finish alot of times. Great show!
rulez added on the 2014-08-29 21:09:28 by keito keito
I commented on this demo by the name of 'Natural Movement' here on Pouet before, now it can't be found. What gives?

Thanks for reminding me to CDC this, though. :) I showed this in my demoshow on the bigscreen @ LCP 2011 I think it was.

Looks can be deceiving. Colors are kind of 1988, but what you see here is a teenager solving joint chain problems on his Amiga (500 probably). It's also an early demo with direction and camera movement design. It's simply... interesting and unique, in a good way.

He's also captured some of the animations extremely well, without any "animation add-on for 3D Studio Max" or similar available. There's just tons of ideas, and work, in this demo. I bet he had fun as hell making it :)
rulezcdc added on the 2014-08-29 21:45:46 by Photon Photon
Hi, interesting comments. And I sympathize with people who found it a bit boring. Quite a long demo. But at this time I couldn't resolve myself to cut it.
All was made in assembly code. And yeah... no 3D DCC application at this time to help me.
The Music: I remember I took inspiration from a song from Lenny Kravitzy.
The birds: I developed a system where the birds would fly depending on their wings: the area of the wing defines how much the bird gets carried by the air. The motion of the wing produced a force to make the bird move a bit up and forward.
Then I developed a 'brain' for the bird flock: each of them had a limited field of view and tried to adjust together: looking how many birds in their field and averaging to decide the direction.But I could give them targets, too. the direction, altitude, speed to reach triggered the way wing flap, how the bird rolls etc.: so the wing forces would allow to the bird to get there.
For the animation: I developed at this time a small integrated editor (this demo in fact contains the editor I used to make the animations), where I just appended a series of quadratic interpolations. I could adjust each bone and see in reatime the result between the intervals...
For the line rendering: I remember I hijacked part of the code of "StarGlider" game. I narrowed-down part of the line rendering and wrote something out of it. It was cool to learn how to reverse-engineer assembly code (of a game) and how to learn from it (I wasn't so aware on how to draw a line at this time).

I think I got more fun to build the demo than others watching it !
The sequence with the lonely man with a bird is full of poetry. Chapeau bas Tristan.
added on the 2015-03-25 21:37:25 by Nori Nori
.
rulez added on the 2015-03-25 21:37:58 by Nori Nori
Unbelievable far ahead of its time. I remember Chaos/Sanity showing this to Graham, TTS and me on a Scala meeting back then. And we were like WTF...
rulez added on the 2015-03-26 11:22:38 by axis^oxy axis^oxy
Kind of serene and great colors.
rulez added on the 2015-03-26 12:26:11 by elend elend
this is technically amazing. 5 fingers ftw
tune does give this a kinda strange aftersmack for '91, but who would care. :)
rulez added on the 2015-04-16 23:31:56 by gentleman gentleman
Wow, cool! And with flappy bird already in 1991.
rulez added on the 2017-04-01 13:31:30 by Emod Emod
It's beautiful.
rulez added on the 2017-04-16 21:11:06 by grip grip
This was jaw-dropping, and it still is if you remember what was the kind of 3D that had been, and most probably has ever been, produced on the Amiga. I remember Tristan showing me this, and I could not believe it. Never had heard of quadratic interpolations before (quaternions, if I remember well).

A big lesson, because it relied on the knowlledge of algorithmic, and not the only on the knowledge of the hardware. Although the guy also knew the hardware very well : at the same time, he built a card with a DSP on it, that could be plugged in the A500 expansion slot, and used it to compute fractals in another jaw-dropping demo... : http://lorachnroll.blogspot.com/2010/03/old-hand-made-co-processor-for-my-amiga.html)
rulez added on the 2018-08-12 09:20:22 by Yragael Yragael
Super!
rulez added on the 2018-12-01 10:31:13 by kjb kjb
Lot of great things happening here!
rulez added on the 2021-08-18 21:05:59 by ok3anos ok3anos
Oldskool Slash
rulez added on the 2021-08-18 22:41:25 by magic magic
What? Quaternions and quadratic interpolations in 1991? Holy moly!
And the camere motion and the realtime calculation of natural body
movements is far ahead of the time, too. The somersault looks
awesome. Moreover, I like the feature that the birds sense each other
and mutually influence their behavior, so that they are acting like a
swarm. This is a unique and remarkable demo for its time!
rulez added on the 2021-08-22 19:08:55 by ROG_VF ROG_VF
Such an interesting unknown (to me) demo. Yeah, as a demo it doesn't have the flow and the 3d scenes are slow, but it was trying to solve realtime 3d animation problems.
rulez added on the 2023-01-16 10:55:56 by Optimus Optimus
Loved this one! Definitely lots of skills involved.
rulez added on the 2023-01-16 13:26:29 by Soundy Soundy
Impressive!
rulez added on the 2024-01-30 20:20:03 by Olympian Olympian

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