The Future Is Yesterday
[nfo]
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popularity : 54% |
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alltime top: #22843 |
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added on the 2015-11-09 21:25:34 by Gargaj |
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comments
Screenshot I ultimately decided against:
rulez added on the 2015-11-09 21:28:35 by Gargaj
not my cup of tea. kinda messy
nice to see my gpu oldtimer race with fourhundredsomething fps :D thumbs for that, okayish otherwise ;)
Love the cubes :) The demo run in window mode, failed with 1064*600 bitchy screen :P
It looks like a fastmade prod, but I like the raytraced minecraft :)
Two thumbs up, easily!!!
This one is rather special, so I will try to be more detailed over here:
++ source code included (!)
++ super-fast optimized ray-tracing and voxel renderer, how cool is that?
++ straight to the point, no BS, not even pretending that it is something more than a coder demo
Now, there are minor flaws (arguably), like camera looks like manually controlled fly-by using 3d input device. However, on the other hand it can be a value in itself and surely adds more authenticity:
Let's face it, the guy was coding this shit up and was flying like this all day long while testing the performance, rendering bugs etc... So now he is simply sharing this feeling with us. For me it honestly even brings few tears to my eyes. And if you don't understand this, you probably never did any real-time 3d renderer, so better go and watch something else! ;-)
This one is rather special, so I will try to be more detailed over here:
++ source code included (!)
++ super-fast optimized ray-tracing and voxel renderer, how cool is that?
++ straight to the point, no BS, not even pretending that it is something more than a coder demo
Now, there are minor flaws (arguably), like camera looks like manually controlled fly-by using 3d input device. However, on the other hand it can be a value in itself and surely adds more authenticity:
Let's face it, the guy was coding this shit up and was flying like this all day long while testing the performance, rendering bugs etc... So now he is simply sharing this feeling with us. For me it honestly even brings few tears to my eyes. And if you don't understand this, you probably never did any real-time 3d renderer, so better go and watch something else! ;-)
Oh, found it!
1. Modify first line in lua/main.lua from "EDIT_MODE = false" to "EDIT_MODE = true"
2. Run demo again.
Now, flying is WSAD/SPACE/CTRL, changing scenes is 1=prev. 2=next.
1. Modify first line in lua/main.lua from "EDIT_MODE = false" to "EDIT_MODE = true"
2. Run demo again.
Now, flying is WSAD/SPACE/CTRL, changing scenes is 1=prev. 2=next.
Enjoyable fx - fly-throughs were nice on the big screen
1980's computer graphics, today!
Not a fan of the recorded WASD/mouselook movement (you should maybe smooth it out and slow it down a bit). You also need something to tie the different scenes together, I feel like it was cutting between two unrelated demos.
But yeah it's decently cool.
But yeah it's decently cool.
Potential coder porn or not, this is absolutely messy and without any effort towards design at all.
Forgot the thumb.
Curious, should specular be also fading far away in a realistic environment? The balls are fading by distance, but speculars are like little white blobs there.
The music is nice in the "unlimited detail" -part. Also, the shiniest mud ever seen in a demo!
what preacher said, with more sarcasm!
kewl
what maali said, with even more sarcasm and also conserning the mu..audio
What maali and 1in10 said -_-
This demo answers questions like, "what does spectral lighting look like in a world where you're the light source and everything is maximum-shiny dirt cubes with identical world space orientation." But it raises even more questions. Are there skeletons hidden under the terrain? What happened to the green cube? Is the dancing guy in the title bar related to footguy?
boring and unpolished. not bad if it's a first demo or made in a rush else sucks.
what ps said
not bad - but not really good as well
nice one, but that camera would deserve a piggy, but for a first prod it's good...definitely better than we had :D
needs work. looking forward to a final :)
I don't think that in 1980 you will be able to render so many cubes.
With classic rendering you won't be able to do it even on today modern graphics cards.
I like that demo. And extra like for open source code.
I didn't have chance to test it, but from source code it also looks like it's designed to work on both Windows and Linux. I like that as well.
With classic rendering you won't be able to do it even on today modern graphics cards.
I like that demo. And extra like for open source code.
I didn't have chance to test it, but from source code it also looks like it's designed to work on both Windows and Linux. I like that as well.
no
I like the title bar guy :D-\-<
Can´t say the same about the minecraftish rest.
Can´t say the same about the minecraftish rest.
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !