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A Dead Pixel
screenshot added by declis on 2015-04-05 21:54:18
platform :
type :
release date : april 2015
release party : Revision 2015
compo : wild demo
ranked : 3rd
  • 8
  • 2
  • 1
popularity : 54%
 54%
  • 0.64
alltime top: #19834
  • declis declis [Code, graphics, music]
added on the 2015-04-05 21:54:18 by declis declis

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I thought this was decent.
rulez added on the 2015-04-05 23:20:48 by Starchaser Starchaser
boring
sucks added on the 2015-04-06 03:01:44 by SiR SiR
Must've taken sheer amount of work to complete!
rulez added on the 2015-04-06 10:30:55 by kbi kbi
very enjoyable stuff
looks like hardware was pushed
rulez added on the 2015-04-06 13:09:40 by EviL EviL
Always nice to see demos on obscure, odd, or homemade hw :)
rulez added on the 2015-04-06 22:22:29 by xeron xeron
A "newbie"/first-timer already bringing such a long, polished prod to his first party? AWESOME!
rulez added on the 2015-04-08 09:27:20 by Kylearan Kylearan
Thanks everyone, you're amazing! Some of you asked me, what's going on here?

- no framebuffer
- one pixel = 16bit of data (RGB565)
- pixels will be send directly over SPI into display memory
- so there is a lot of flickering
- a lot of time is needed to set up the display cursor etc. so the whole thing is really slow
added on the 2015-04-08 20:51:03 by declis declis
Nice effects, but it seems music could have been better within these constraints
added on the 2015-04-08 22:52:55 by Blueberry Blueberry
nice one!
rulez added on the 2016-02-27 19:09:55 by v3nom v3nom
if there´s display memory there´s a framebuffer... anyway, new platforms ftw
rulez added on the 2017-08-14 00:35:39 by T$ T$
cool

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