electrochromacy by Rtificial [web]
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popularity : 60% |
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alltime top: #7066 |
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added on the 2014-10-04 23:55:08 by Ps0ke ![]() |
popularity helper
comments
Cool one, very entertaining :)
rulez added on the 2014-10-05 00:31:17 by Sapphire ![Sapphire](https://content.pouet.net/avatars/sfgsdfs.gif)
![Sapphire](https://content.pouet.net/avatars/sfgsdfs.gif)
Very nice! <3
nice postprocessing, interesting objects, just the right length. music could be more interesting though (typical 4klang sound) and the pure white spheres in the beginning were a bit off.
ok
lara croft wants her old save crystal back!
Battle of the Sperminoids
very nice 2nd prod!
visuals are not my cuppa, but looking forward to following experiments with your new tool.
Does not work. Only shows background and vignette post fx on AMD 290X, Win 7 64bit
So that's how the Vorlons procreate.
Nice
the nice ideas are all there, the rendering could use a _bit_ more polish tho.
anyway, very impressive for <32k, deserved 1st place.
anyway, very impressive for <32k, deserved 1st place.
indeed
feels a little random, but thumb up for the amount of unusual shapes.
Some OK ideas in here, but neither the music nor the visuals come across as particularly pleasant.
Loved it on the bigscreen! It was especially cool after seeing you guys working like mad men on the prod the whole weekend. Great job, well deserved!
Some good stuff here. For be packed in just 24k
some of the scenes are nice, and parts of the music are also nice, so here's a weak thumb up.
I like the idea! Visuals and music could use more polish, but the thumb definitely goes up. Looking forward to your next prod!
It should have been first! ....oh wait, it did! :)
gShaderReplacer fix for less sloppy glsl compilers, ie. amd+intel - should be easy to fix in the intro itself now :)
(3 instances of vector->scalar casting, while the ;; is a little weird. The last one is probably changing the output a bit, but i guess it's as intended now)
..And what blueberry said
(3 instances of vector->scalar casting, while the ;; is a little weird. The last one is probably changing the output a bit, but i guess it's as intended now)
Code:
<StringReplacer Src="(b - a) / k" Dst="(b - a).x / k"/>
<StringReplacer Src="pyramid_animation)), MATERIAL_ID_CUBE)" Dst="pyramid_animation)), MATERIAL_ID_CUBE).x"/>
<StringReplacer Src=";;" Dst=";"/>
<StringReplacer Src="float coefficientSum = coefficient" Dst="vec3 coefficientSum = coefficient"/>
..And what blueberry said
only background and sound visible here (w7, gf660)
ok
Nice and relaxing little 32k production
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