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added on the 2014-08-06 14:37:26 by joe ![]() |
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In this HTML5 experiment I use realtime WEBGL shader based 'fractal flame' rendering to visualize some WebAudio based music playback. (Please note that the played music is NOT part of the screen but selected by the user via the URL.)
rulez added on the 2014-08-06 14:40:31 by joe 

Oops. Selfvoting detected!
haha shameless selfvoting :D
visuals
shameless downthumbing.
hm
LOL it should be obvious that an author likes his own prod and if that one vote was an issue then Pouet could easily filter it :D what a big deal...
Hey, you troll :)
Srsly, I think I got my group some thumbdowns here (most likely especially for prods I'm credited on).
This is a private profile and my opinion, not the opinion of any group - so please consider that you are maybe not doing yourself a favor by going on a thumb down spree (If it's your actual opinion - OK, go on). Oh btw. please do an nice 256b intro and we will talk again (Consider yourself invited to some free beers if you can make it).
Since my comment here was a bit rough, let me explain:
I don't like this one because it's a straight forward web experiment.
If we would add everything similar as a production to pouet - well, then we should start by adding every single shadertoy/glsl.heroku shader...
Srsly, I think I got my group some thumbdowns here (most likely especially for prods I'm credited on).
This is a private profile and my opinion, not the opinion of any group - so please consider that you are maybe not doing yourself a favor by going on a thumb down spree (If it's your actual opinion - OK, go on). Oh btw. please do an nice 256b intro and we will talk again (Consider yourself invited to some free beers if you can make it).
Since my comment here was a bit rough, let me explain:
I don't like this one because it's a straight forward web experiment.
If we would add everything similar as a production to pouet - well, then we should start by adding every single shadertoy/glsl.heroku shader...
(Oh and yes, we are strange people here, "self voting" is considered "a crime") ;)
Quote:
"self voting" is considered "a crime"
By some.
yep ;) that's the reason I used the quotation marks. Good morning Gargaj!
You also used "we", though. But granted, let me talk to Analogue and add the "official opinion" to the FAQ for future reference.
Quote:
LOL it should be obvious that an author likes his own prod
That's not obvious at all. Some people are more self-critical or modest than others. Some people down-thumb their own stuff because they know it sucks.
@tomaes: "Some people down-thumb their own stuff because they know it sucks" if they already know that it sucks, they should rather spare us the sight and not waste our time!
@las: I like it if a critic has high standards. because I then hope to find only top notch stuff when I look at his prods. if I've dealt out down votes these were just an expression of my disappointment with some of your prods.. (if I remember correctly there was at least one prod that I liked.. by no means was it a thumb down spree.. ) .. speaking about shadertoy (etc): when I see all the crap that gets posted here as JavaScript prods I'd very much prefer to see more astounding shadertoy stuff!
@las: I like it if a critic has high standards. because I then hope to find only top notch stuff when I look at his prods. if I've dealt out down votes these were just an expression of my disappointment with some of your prods.. (if I remember correctly there was at least one prod that I liked.. by no means was it a thumb down spree.. ) .. speaking about shadertoy (etc): when I see all the crap that gets posted here as JavaScript prods I'd very much prefer to see more astounding shadertoy stuff!
not bad
nice
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