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Monophobia by Witchcraft
screenshot added by kb_ on 2001-08-10 05:20:47
platform :
type :
release date : april 2000
release party : Mekka & Symposium 2000
compo : playstation demo
ranked : 2nd
  • 11
  • 3
  • 1
popularity : 58%
 58%
  • 0.67
alltime top: #9134
added on the 2001-08-10 05:20:47 by kb_ kb_

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We got style, 15-minutes-each scenes and anti-kolor lyrics. Who would want more? :)
rulez added on the 2001-08-10 10:27:52 by ryg ryg
ryg alter faker, dafuer gibts abzuege in der b-note ;)
sucks added on the 2001-08-10 13:30:26 by PigPen PigPen
considering that this - except the code - is a "party production" (everybody states this to hide his lameness), i like it.
really.
added on the 2002-01-01 15:35:01 by tmb tmb
"witchkraft" logotype waving,
Earth picuters, 3D satellite
3D ellipsoid object with long polygon "hairs" rotating,
another satellite alike object, rotating,
3D wheels rotating,
lines of text font,
cone formed 3D object with balls in it and other balls moving sinusoid along it,
3D octagon object with triangle pyramids, rotating
more words,
strange 3D object rotating, in grey blues, like a virus trap,
"monophobia" in strange 3D font, sorrounded by wireframe rings, moving sinusoid,
girl picture
rulez added on the 2008-01-17 01:27:46 by BITS BITS
not that bad.
rulez added on the 2012-05-13 17:46:22 by comankh comankh
I highly admire doing demos for these closed up platforms, and it's a nice one too.
rulez added on the 2012-05-13 20:38:51 by evil evil
Pretty cool stuff. Very "demostyle" flat-shading and all that.
rulez added on the 2012-05-13 20:46:08 by Preacher Preacher
Nice design
rulez added on the 2012-05-13 20:50:42 by jack-3d jack-3d
nice tune and good visuals.
rulez added on the 2012-05-13 20:55:40 by sensenstahl sensenstahl
very good
rulez added on the 2012-05-14 00:09:57 by noby noby
Cool demo but to slow for my taste
Relaxing and cool. The unified theme helps a lot.
rulez added on the 2014-03-23 22:02:19 by cce cce
really cool
Good one, but nothing calls to see it again.
added on the 2019-08-28 20:29:37 by vdr vdr
i'm used to see this characteristic integer-coordinates polygon rounding in ps1 demos a lot, but this doesn't seem to obviously suffer from it? what's the deal there?
rulez added on the 2021-06-20 08:18:46 by provod provod

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