Alien core by kronik
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popularity : 54% |
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alltime top: #12909 |
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added on the 2013-09-15 21:18:59 by kronik |
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comments
Great work for 128b! Only 12th?!
rulez added on the 2013-09-15 21:24:07 by -SP-
:O
colors fit perfect to the title. very nice one (=
Nice effect with good palette. Seems a bit slow in DOSBox (VRAM read?)
Whoa, I didn't realize this was only 128 bytes! Awesome!
Damn sweet and stylish for 128b!
12th is a ripoff :\
12th is a ripoff :\
Cool atmosphere, fits the title!
nice :O
Should've placed WAY higher, and also I don't think it was mentioned anywhere on the slide that this was 128b.
I wish it would be at least a little faster. At a lousy ~2 fps it's not good enough for a thumb. >:)
dóóóód, simply awe!
Most underrated prod of the compo
This is really good, nice use of pusha and constant generation. Took me a while to figure out. Can see a few bytes here and there. (xor dx,dx → cwd; cmp word[si],byte 0 → cmp [si],bx)
Storing the hit result to [si=160] is too close to code (forces a cache reload in every inner iteration). Probably doesn't show up in emulators.
Storing the hit result to [si=160] is too close to code (forces a cache reload in every inner iteration). Probably doesn't show up in emulators.
Very, very nice!!! :OO
best of compo
12th? :(
great for 128b
really great!!
Solid.
!
Nice alien tunnel in 128b
3d travel
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