Planet Julia by Gray Alien Resistance
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alltime top: #10618 |
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added on the 2012-02-16 00:02:19 by jarod |
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comments
total cool! will look at the article.. rulez!
really great for a firsty 4k !
some ambient music would rule in there much more.
some ambient music would rule in there much more.
ERROR: 0:1: error(#160) Cannot convert from '2-component vector of float' to 'highp float'
on amd card
on amd card
Ipigio
nice.
nice idea!
Not bad at all. As it's still over 1k, why not add some music and a few other colorschemes/variations?
Indeed. Some music and a bit more variation (and speed to the animation) would do it wonders.
good firsty.
The full screen version crashes after one second, the debug version runs horribly slow here.
good firstie :)
Good first try and nice idea of doing the 2d julias in 3d, but I was bored after 3 seconds, and the intro lasted 4 minutes (at least on youtube). You need a lot more variation in camera movement, pacing, zooming etc.
Iρigo Quνlez = Inigo Quilez I guess. :) (oh, and a decent first prod, yay!)
See above comments
Decent first prod, yay!
Thanks for your motivating comments, and constructive criticism :)
I updated the shader code, hoping that amd gpus will compile it (i don't have an amd gpu to test it though).
I updated the shader code, hoping that amd gpus will compile it (i don't have an amd gpu to test it though).
Quite nice, I waited for the bright blobs to start rising up but they never did..
Full screen works fine now on Nvidia gpu but it's still very slow here. Some optimizations weren't bad.
Cool! Esp. for first
Very good but why some "drops" appear ??
Keep 'em coming!
what lsl says!
@BackSpace: Aren't they video encoding artifacts?
@BackSpace: Aren't they video encoding artifacts?
Nice
Inigo Quilez = Iñigo Quilez
And indeed very nice first production :)
And indeed very nice first production :)
Great 1st prod, well done dude keep it up!
Good.
good!
really nice first prod, but what Preacher and britelite said.
Nice effect.
nice
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
I hoped to pack it as an 1k intro, but i have
zero experience in sizecoding, and i couldn't
get rid of those 133 bytes.
This intro is basicaly a classic raymarcher.
The heightfield is produced by distance estimation
of each point from julia set (Zn+1=Zn^2 +C). I perturbate the C parameter, just a little with time in order to get the effect of moving heightfield "feets".
Lighting normals are computed with central differences on x,z, and the number of iterations a point takes to "escape" from julia set as y axis.
Credits go to
i) Iρigo Quνlez: For his incredible site, from which i learned about
raymarching, and his 1k framework this intro uses.
ii) Gert Buschmann: For his wikibooks article on Julia set
distance estimation.
iii)glsl.heroku.com: Because i developed the shader there.
video here:
youtubi link