Extra Volume 2 by No Extra [web]
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added on the 2012-01-30 17:50:22 by Zorro 2 |
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Youtube video : http://youtu.be/tdzoknzC1l0
added on the 2012-01-30 17:51:17 by Zorro 2
never seen those before :D
Always nice to see some unknown stuff!
rulez !!
Unseen screens! But lot of us got some on our disks! You have to make an extra volume 3 :D
sweet :D
THE INVISIBLES !!!
1337 $7UFF!
I don't remember seeing most of the features intros but I can't comment if they are really rare and/or unreleased...
nice screens
Never seen before screens, thank you No Extra! :D
(btw are you in advance for xmas 2012 or just late? ;p )
(btw are you in advance for xmas 2012 or just late? ;p )
Wow, lot of nice surprises in there - fullscreens with digimusic (love that Bug In Space screen & especially the tune using an own replay rout with double effect commands - amazing!) and there is even a little game in the Next-screen etc. Cool stuff, thank you very much NoExtra! :)
Btw: didnt get the menu booting up + Twistscroll didn't work here, but its probably due to formatting issues.
Btw: didnt get the menu booting up + Twistscroll didn't work here, but its probably due to formatting issues.
Awesome!! thk thk fred!! ;)
HOLLY FUCKS!!! THEY FOUND MY LONG LOST SCREEN!
Seriously, I love you dudes.
I've been looking for this for about 10 years.
The first entry is what I wrote for the Fraggles's Bird Mad Girls Show demo, and in the end they did not include it because they ran out of disk space.
The code is of course a compilation of plenty of stuff I had around:
- The DBUG rotating sprites logos is what became later the NeXT rotating logo in the second Charts.
- The vector TTZP is my first attempt at doing 3D using the LINE-A (probably around 1988)
- The BIGSCROLL was my first attempt at doing big software scrolls with a (uggly) huge font, guess also around 1988. It's the code that MIT used to learn assembler back in the time (and few month later he was the one suggesting optimizations back to me).
- The vocal synthesis is just a disassembled and optimized SPEECH.TOS
The Space Invaders game is fully playable, and there's a custom crash handler because sometimes the mod player was writing at the bad location in memory and crashed the demo :p
Seriously, I love you dudes.
I've been looking for this for about 10 years.
The first entry is what I wrote for the Fraggles's Bird Mad Girls Show demo, and in the end they did not include it because they ran out of disk space.
The code is of course a compilation of plenty of stuff I had around:
- The DBUG rotating sprites logos is what became later the NeXT rotating logo in the second Charts.
- The vector TTZP is my first attempt at doing 3D using the LINE-A (probably around 1988)
- The BIGSCROLL was my first attempt at doing big software scrolls with a (uggly) huge font, guess also around 1988. It's the code that MIT used to learn assembler back in the time (and few month later he was the one suggesting optimizations back to me).
- The vocal synthesis is just a disassembled and optimized SPEECH.TOS
The Space Invaders game is fully playable, and there's a custom crash handler because sometimes the mod player was writing at the bad location in memory and crashed the demo :p
Btw, there's a youtube version of the whole compilation here: http://www.youtube.com/watch?v=tdzoknzC1l0
Very good idea! Nice selection menu :)
absolutely EXCELLENT !!!!!
Ok pack!
yes
ok
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instead, click here !