Marching Embryos by Dark CodeX Crew [web]
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alltime top: #13064 |
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added on the 2011-05-28 03:10:01 by digitalerr0r |
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comments
Either it takes ages to render or all I get is a white screen.
added on the 2011-05-28 03:26:40 by xernobyl
I had a look at the code... Seen some of it before.
Some kind of greetings would have been nice move. *cough*
Compatibility killer.
Fix it in a way it runs on my machine and you might get a thumb up.
Some kind of greetings would have been nice move. *cough*
Code:
+ tons of implicit warnings.
0(232) : warning C7506: OpenGL does not define the global function saturate
Code:
#extension GL_EXT_gpu_shader4 : enable
Compatibility killer.
Fix it in a way it runs on my machine and you might get a thumb up.
ATI 4000 and something here.
Remove the #extension line, replace half with some other name, and replace all the saturate(x) with clamp(x, 0.0, 1.0), you can make a macro for that, and it should be fine everywhere else.
You should have replaced the red with green so it would look more like matrix... back to the 1998s.
You should have replaced the red with green so it would look more like matrix... back to the 1998s.
Have it working in Rendermonkey now.
Shader takes like 20 seconds to compile.
I recommend http://www.opengl.org/documentation/glsl/
And you are wasting space with stuff like
Don't do that! ;)
Shader takes like 20 seconds to compile.
I recommend http://www.opengl.org/documentation/glsl/
And you are wasting space with stuff like
Code:
vec3 rgb(float r, float g, float b) {
return vec3(r/255.0,g/255.0,b/255.0);
}
Don't do that! ;)
Motivational thumb for 1st attempt! Looks very Matrix-ish :)
honnestly this is kickass! congratulations :) looking forward for more ^^
digitalerr0r: Nope, 'half' is not part of glsl either.
btw, you can use GSA if you at least want to ensure it compiles outside "nvidia-glsl": http://developer.amd.com/tools/shader/Pages/default.aspx#download
Nice first try! Hope you bring another to Solskogen :)
Hurra! \o/
Still white screen on my NVIDIA 450 GTS - Win7 (64) - some error output to the console could help us to tell you what's wrong with it. :)
P.S.: You misspelled psonice.
P.P.S.: Anyways here's your motivational thumb, but 250 marching steps are really a-lot - you should need far less steps. I go with 128 at absolute max. Usually one should be fine with 64 steps.
Still white screen on my NVIDIA 450 GTS - Win7 (64) - some error output to the console could help us to tell you what's wrong with it. :)
P.S.: You misspelled psonice.
P.P.S.: Anyways here's your motivational thumb, but 250 marching steps are really a-lot - you should need far less steps. I go with 128 at absolute max. Usually one should be fine with 64 steps.
las, i've got the same setup and it works here... i'm using his original version in the zip...?
white screen here too
works here, takes about 5 secs to render, cool image
Can't run it here (lack of windows outside of vmware..) but looks cool from the screenshot. Interesting shapes. And thanks for the greets :)
doesn´t work here... (nvidia, win7)
screenshot vote since the sucka does nota runna here
screenshot vote too
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