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litefire by Lungcancer Entertainment [web]
[nfo]
screenshot added by Pirx on 2010-09-12 14:49:38
platform :
type :
release date : september 2010
release party : Function 2010
compo : pc 256b
ranked : 5th
  • 3
  • 4
  • 4
popularity : 51%
 51%
  • -0.09
alltime top: #72763
added on the 2010-09-12 14:45:25 by diver diver

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slow for me
added on the 2010-09-12 14:53:36 by bfx bfx
ok
added on the 2010-09-12 15:14:54 by diver diver
not the first fire intro and there have been better/smaller ones for over 10 years
sucks added on the 2010-09-12 23:03:27 by T$ T$
fire effect
red/black
sucks added on the 2010-09-13 18:13:22 by stijn stijn
fire effect
old/boring
sucks added on the 2010-09-13 18:31:23 by xeron xeron
fire effect
old/slow
sucks added on the 2010-09-14 12:03:20 by StingRay StingRay
real code.
rulez added on the 2010-09-18 11:36:17 by dila dila
fire!! fiiirrrreeeee!!!!
rulez added on the 2010-09-20 02:42:40 by Chainsaw Chainsaw
great fire
rulez added on the 2010-09-29 22:09:37 by devreci devreci
way too slow.
I realized it is slow under WinXP, not a problem of the intro because in dosbox and probably real DOS it runs smoothly.

So, I thought to check running 256b intros in WinXP and I didn't know they could run. I thought about trying a 256b remote entry for the incoming Function, show the rules that said they will run from windows. I am wondering if some intros suffered from this, but anyway if I am going to make on and test it, I will know when it's slow and possibly find the bottleneck that happens in XP (because I won't like it running so slowly in the compo)
added on the 2011-09-10 10:33:12 by Optimus Optimus
It probably read from video ram directly (usual mistake to do with fire effects), same mistake I did right now and wondered if it's because of running dos intro from winxp. Makes sense. Didn't knew though that even in todays computer it's so slow to read from vga even in a dos intro. This needs a buffer :)
added on the 2011-09-11 23:45:20 by Optimus Optimus

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