Particle Simulation | ||||||||
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popularity : 56% |
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alltime top: #60033 |
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added on the 2002-12-04 16:21:50 by haensel |
popularity helper
comments
Not a demo, but it's nice.
Nice, nice, nice,... me playing now! However some fast blur would make it much nicer. Gonna check the other shit posted by pac^man!!!
Ahh,. no... I know them already, they are from good demos. Both non stop ibiza and tribes rockz my ass, but I will only see sparcs now cause I don't know it..
Let's talk a bit about what is a particle..
At the older times there were some additive blended lights, too many on the screen, I love them, they looked so unique and special. I called them particles. But with this thing I was meaning the output. If I could blend too of these lights (like blobs, or metaballs, or shade bobs way..) I would say then "I made particles!", no matter of how they move..
But when some coders say particles, they mean how they move, the physics behind it, no matter if they are dots or lights or sprites or anything. They can bounce like in this demo, or float and leave pieces of them which loose their energy like in the other examples of pac^man. These are very lovely, especially in tribes, so smooth moving and nice. Also remember how gently that particles were moving in a 4kb intro by Ritz of Revolution. He treated his particles very well I guess ;) Physical movement of dots are called particles. Output is another thing, but it looks good, with sprites fading (tribes), trails (this one), blurring (non stop ibiza) and more. Combined together can do great explossions or waterfalls! Look really beautifull so..
And how could I name the output then? The light particles, I say them lights or something. Anyways,. at least they are beautifull :)
Don't know why I wrote all this but it was refreshing for me,. just came and fitted well. Have used a lot of times the word "refreshing" but it's refreshing and meaningfull for me..
Lost the lesson. Gotta go..
At the older times there were some additive blended lights, too many on the screen, I love them, they looked so unique and special. I called them particles. But with this thing I was meaning the output. If I could blend too of these lights (like blobs, or metaballs, or shade bobs way..) I would say then "I made particles!", no matter of how they move..
But when some coders say particles, they mean how they move, the physics behind it, no matter if they are dots or lights or sprites or anything. They can bounce like in this demo, or float and leave pieces of them which loose their energy like in the other examples of pac^man. These are very lovely, especially in tribes, so smooth moving and nice. Also remember how gently that particles were moving in a 4kb intro by Ritz of Revolution. He treated his particles very well I guess ;) Physical movement of dots are called particles. Output is another thing, but it looks good, with sprites fading (tribes), trails (this one), blurring (non stop ibiza) and more. Combined together can do great explossions or waterfalls! Look really beautifull so..
And how could I name the output then? The light particles, I say them lights or something. Anyways,. at least they are beautifull :)
Don't know why I wrote all this but it was refreshing for me,. just came and fitted well. Have used a lot of times the word "refreshing" but it's refreshing and meaningfull for me..
Lost the lesson. Gotta go..
yeah kinda agree with pac^man and optimus
the particle systems in sparcs,ibiza, and tribes
are lovely. i realy like sparcs with bluring enabled and red and white particle systems.
respect to dune,unreal,camel, and dappa for da particles in your demos you guys rockz.
more particles please.
the particle systems in sparcs,ibiza, and tribes
are lovely. i realy like sparcs with bluring enabled and red and white particle systems.
respect to dune,unreal,camel, and dappa for da particles in your demos you guys rockz.
more particles please.
With this one, the prods got 8088 btw =)))
good enough for ya? :)
great.
but talking about particles without mentionning movement demo by peon? tsssss.......
check it at :
http://www.pouet.net/prod.php?which=7403
but talking about particles without mentionning movement demo by peon? tsssss.......
check it at :
http://www.pouet.net/prod.php?which=7403
oh, please...
1.) it's not a demo
2.) it's dead simple (and the control panel is rather pathetic)
1.) it's not a demo
2.) it's dead simple (and the control panel is rather pathetic)
plek whats that screen from?
Some 3dstudio shit rendered at frames/minute I guess???
no, thats my hacky old particle system. works fine on gf1.
it's called "motion blur", people.
do you INSIST on spoiling things sag? dickhead ;)
oh, I'm sorry. what I obviously meant was that plek was motion-blurring approximately 50,000 particles/frame by not realigning all billboards every frame, but rather staggering the updates over multiple frames.
better now? :)
better now? :)
you forgot the studly dutch super secret algorithms involved ;)
This kinda reminds me of old Amiga 500 demos whereby the view could change sine-bob movements. Except those productions had music. And scrollers. And logos. And design. And pretty much everything this program doesn't have.
view=viewer
Oops...
Oops...
it's a test, not a demo
Linux support...
Not a demo :(
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
sparcs - by fluid: http://www.scene.org/file.php?file=/demos/groups/fluid/fld_sparcs-final.zip&fileinfo
non stop ibiza - by orange: http://www.scene.org/file.php?file=/demos/groups/orange/ibiza_fixed.zip&fileinfo
tribes - by pulse: http://www.scene.org/file.php?file=/demos/groups/pulse/pmtribes.zip&fileinfo
but nice try still.