gShaderReplacer by Loonies [web]
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alltime top: #5082 |
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added on the 2009-10-22 00:06:26 by Psycho |
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comments
I love this, and thanks a lot for the early-access <3.
sweet
So, uhm. What does it do?
rare: simply put, it emulates the OpenGL32.dll in order to grab the shader sources from a packed executable. just place the dll and the xml next to a crinklered 4k (must be using OpenGL obviously), then configure within XML and run the intro. you get your sources or you can even replace crap in the application's shader code without recompiling the entire crap, and everybody is happy, including ATI.
Hooray for the idea alone...
useful!
Neat idea, but are there really that many OpenGL NVIDIA only demos around? I guess this applies mostly to 4ks?
WTF
great idea and thanks for releasing. Gloom, thats right, there are surprisingly many nvidia only 4k prods due to shader errors. However, you can find demos too.
any afford to make demos more compatibel (without the need of a dozend different setups) has to be supported:
Cool, thanks! And don't worry about the shader-dump, you can do that quite easily anyway :p
Nice!
Useful tool and great idea.
what d3adlydessert said
Concept
Nice tool, thanks Psycho!
Good idea
introhackertool!
this and crinkler's recompress function mean I can suddenly watch a load of great intros in realtime rather than video. It might also be a useful educational tool, so big thumbs.
Great stuff o/
saving face for opengl since 2009!
cheers Gargaj, crinklering the fixed versions now ;)
nice idea
Psycho: any plans for a regexp version? (not that i need it a lot, but still...)
epic tool
Very useful!
Discovered at Revision by Las, it's very useful !! Thank a lot.
I have a feature request: please add glCreateShaderProgramv - I think that function is not yet in the wrapper.
This nice wrapper helped me multiple times to debug things which where not supposed to be debugged. A simple to use and very handy tool.
This nice wrapper helped me multiple times to debug things which where not supposed to be debugged. A simple to use and very handy tool.
http://www.pouet.net/prod.php?which=62964 uses glCreateShaderProgramv
Nice, thanks a lot for adding that function!
Well... Don't expect OpenGL 4.4 to be working properly on AMD. ;)
Well... Don't expect OpenGL 4.4 to be working properly on AMD. ;)
There is a crash in connection with removing the ";" -> ";LINEBREAK" replacer in connection with this intro. Not sure whether it's caused by the intro or gshaderreplacer - in case you want to look into the issue, I can upload the xml somewhere.
More people should use this tool. It's a standard tool in my debugging chain when GLSL stuff doesn't work and it does an awesome job. Saved me going through a lot of pain several times. Among others, especially compo organizers should know this tool - I used it several times at revision and could directly tell what's wrong with some intros.
More people should use this tool. It's a standard tool in my debugging chain when GLSL stuff doesn't work and it does an awesome job. Saved me going through a lot of pain several times. Among others, especially compo organizers should know this tool - I used it several times at revision and could directly tell what's wrong with some intros.
cool tool
Cool!
rulez. period.
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
The primary goal is to make those (accidentially) nvidia only opengl releases run elsewhere.