GOTU Megademo by Gods Of The Universe [web] | ||||||||
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popularity : 50% |
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alltime top: #32765 |
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added on the 2008-04-21 03:57:19 by Exin |
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Anyways, what you see above arer also real rastersplits in multicolor. Its shown after a while when a scroller climbs up and down the mountains!
These 4-channel songs in software-mixing are incredible. I hope developement of this engine will be sustained in future.
Guys, your "who tells the bigger inaccuracy" contest has no real winner! :)
Of course, they're all C64 tunes, originally. Most of them are directly played on multiplexing 2 TED voices by a frq converter. In the last two parts you can listen to a couple of waveconverted SID tunes, where a c64 tune is played with "short waveform samples", but the ADSR filter and several other variable are not taken in count.
Exin, spreading false infos about a machine is the worst move you can do to a scene :)
Of course, they're all C64 tunes, originally. Most of them are directly played on multiplexing 2 TED voices by a frq converter. In the last two parts you can listen to a couple of waveconverted SID tunes, where a c64 tune is played with "short waveform samples", but the ADSR filter and several other variable are not taken in count.
Exin, spreading false infos about a machine is the worst move you can do to a scene :)
Luca: I think there are only one or two "waveform converted musics" in there. And i didnt say anything about the music technique. :P
Yes, Exin: surprisingly, "a couple of" would mean "two". A real TED tune is something different. "Probably the best musics from back then" made us laugh :D
It's surprising to see my old demoparts screenshot here, after all that time :). I'm happy if you liked Gotu Mega and this part.
Gotu was in fact a relatively new demogroup at the time, quickly expanding (...as was the scene itself, for that matter), with lots of new names and faces. The demo might reflect that to some extent - lots of enthusiasm, lots of parts, relatively few tough effects, and about as many styles as names :).
As for the part above, this is actually the first ever demopart that I got published, shortly after joining the Gods in late 1991. The splits above are indeed true rastersplits. On regular TVs and PAL displays, the "logo" would also be in a continuous color gradient from blue to green (a PAL trick - pretty dependent on the display). The tune is JCH's "Training" (...little did I know about its title at the time; I used to be spending lots and lots of time just by listening to C64 tunes on the Plus/4, experimenting with different TED mconv routines and settings before settling with some particular tune for a still-to-be-written demopart). The mconv routine here is a pretty simple one, only 2 channels are played at a time, no multiplexing is used; from the other hand, the parameters are continously tweaked as the tune advances, so that replay could be done in an optimal way as capabilities permit.
Most demoparts in the demo use Pigmy's mconv routine to play their respective C64 tunes, which uses some heuristics to decide which SID channels should be played at a time, and how should that be done (multiplexing et. al). Because of that, replay quality is usually acceptable, I risk it could be called decent in comparison to most other TED voice based SID conversions of the time.
Gotu was in fact a relatively new demogroup at the time, quickly expanding (...as was the scene itself, for that matter), with lots of new names and faces. The demo might reflect that to some extent - lots of enthusiasm, lots of parts, relatively few tough effects, and about as many styles as names :).
As for the part above, this is actually the first ever demopart that I got published, shortly after joining the Gods in late 1991. The splits above are indeed true rastersplits. On regular TVs and PAL displays, the "logo" would also be in a continuous color gradient from blue to green (a PAL trick - pretty dependent on the display). The tune is JCH's "Training" (...little did I know about its title at the time; I used to be spending lots and lots of time just by listening to C64 tunes on the Plus/4, experimenting with different TED mconv routines and settings before settling with some particular tune for a still-to-be-written demopart). The mconv routine here is a pretty simple one, only 2 channels are played at a time, no multiplexing is used; from the other hand, the parameters are continously tweaked as the tune advances, so that replay could be done in an optimal way as capabilities permit.
Most demoparts in the demo use Pigmy's mconv routine to play their respective C64 tunes, which uses some heuristics to decide which SID channels should be played at a time, and how should that be done (multiplexing et. al). Because of that, replay quality is usually acceptable, I risk it could be called decent in comparison to most other TED voice based SID conversions of the time.
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if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
At least its the music i like most...