sucubus by 3SC [web]
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added on the 2001-08-16 10:47:57 by p01 |
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comments
i'm in love :)
great cubes :)
8)_
___
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| < |
| O | -This RULZ!!!
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Oh, and sorry for the crappy guy :)
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| < |
| O | -This RULZ!!!
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Oh, and sorry for the crappy guy :)
Man!!! it totally screwed 'im up :(
I like a 256b.
Nice.
But poi², this isn't a pseudo-fractal texture, it's simply x XOR y :)
But poi², this isn't a pseudo-fractal texture, it's simply x XOR y :)
This rulz!!!!
ryg, isn't x XOR y a "pseudo fractal" pattern? I mean it looks like a kind of fractal doesn't it? :P
ryg, isn't x XOR y a "pseudo fractal" pattern? I mean it looks like a kind of fractal doesn't it? :P
256b intros should attract some more people.
damn right...
Actually if you look into source it _is_ an IFS fractal. It is like Sierpinski but not only space coordinates are divided but also "color coordinate". That's why pixels appear random. What a dirty way of texturing :) I am surprised that x^y looks same :)
in that case, maybe someone could shave of some byte by simply doing xor ax,bx or whatever... :)
neat.
kinky.
mama, it hurts.
ryg: lai summed up perfectly my thought
acid jesus it looks like this is the entry i had to deliver to Chaos Constructions and i did, but where the hell organizers put that only organizers knows (see countless "positive" reports from this party in scene press around da world)
great stuff
xor ax,bx wouldn't help as it generates only 2D wallpaper. You need to actually draw fractal because texturemapper is long for 256b.
why? i'd simply raycast the cube, use the "intersection point" to generate the "texture coords", normalize them into [0..255] range and voila... this shouldn't be too big.
To raycast a cube means to find an intersection point with 6 possible planes. IFS fractal means one random number, four additions and four shifts.
IFS fractal is just a set of transformations, thus to create a cube, start with a point on a face and rotate it to another face and a little move within the face
then the texture should be :
x ^ y ^ z ( normalized to [0..255] coordinates )
then the texture should be :
x ^ y ^ z ( normalized to [0..255] coordinates )
bush: rayCAST, not rayTRACE. you don't need to find an intersection point, just use a small enough step size and stop when the ray is in the volume of the cube, which is trivial to check.
ryg: Ah! I misinterpreted your term. For me rayCAST is finding of the closest intersection point, rayTRACE is doing it recursively more than once and rayMARCH is what you describe :)
lattice also uses raycast but with a parametric function as "density field"
Heheh, you will kill me but I think Lattice is an implicit function not parametric one :) Parametric stuff is often much easier to render cuz you can directly solve the equation for x, y, z.
you're right lattice uses implicit function
implicit enumeration requires fewer bytes than finding the closest solution of the parametric function thus it's more appropriate for 256b sutffs
implicit enumeration requires fewer bytes than finding the closest solution of the parametric function thus it's more appropriate for 256b sutffs
I wanna see it with music but still in 256b =)
awesome
cool !!!!!!!!
less "visual" than tube but that's still awesome...
a raycaster in 256b? thumbs up despite the x-xor-y coloring!
sweet! :)
Impressive :)
how many cubes are there? 5? or just 2?
nicely done!
Classic 256b wonder. Almost on a level with tube, infact if the background changed a bit slower they would be equal!
cool!
i like it!
Another great 256 by 3sc
nice :)
cubes...
cubes...
Chequered, coloured cubes, 3d marble background, reasonably fast - in 256b! Good work my son, good work!!
Great.
cubes!
GENIOUS!
one of my favorite 256b...
Fantastic stuff!
nice 256b.
some edge pixels go wild tho
very nice
Awesome 256 byte intro.
Very good coding, background impressive, cubes impressive. Add them up in 256 b and frankly its slightly depressing :-)
excellent
Excellent? Awesome? Genious? Impressive? I have a good synonym: from baze.
Wonderfull
Less impressive, visually, than sucubus.
sucubus=tube
Rulez of course!
baah, just a simple rotating cube. :(
:)
:)
Pure gold.
Simple rotating cube.
Wow
Lots of great stuff in the zip... the sucubus one is worth a thumb up alone but most others are impressive too.
Yep :)
Questionable design but excellent effect for 256b anyway.
superb effect in 256b. Under rated.
:)
@ryg: actually it's not xor texture at all the way it's typically generated :) that pattern gets generated just by doing colors the same way you would coordinates when generating the sierpinski cube itself.
wowzers !
Impressive. Nice colors!
nice
hit stuff even 12 years later.
suuuuucubuuuuus!
neat
About the pattern: Well, there are quite a bunch of pretty different algorithms yielding basically the same result ;) Can be useful for discrete 1D indexing of more complex data structures
About the pattern: Well, there are quite a bunch of pretty different algorithms yielding basically the same result ;) Can be useful for discrete 1D indexing of more complex data structures
Remember to have seen this one, and it rocks!
quite naivistic
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
it shows 5 (in fact 2) rotating pseudo fractal textured cubes (without perspective) above changing background
NB: the source code is included