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1k-sw-raytrace'em all by Tristar & Red Sector Inc. [web]
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screenshot added by hitchhikr on 2004-08-10 10:00:43
platform :
type :
release date : august 2004
  • 36
  • 14
  • 2
popularity : 66%
 66%
  • 0.65
alltime top: #2798
added on the 2004-08-10 10:00:43 by hitchhikr hitchhikr

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Probably slow as hell on Intel processors.
added on the 2004-08-10 10:04:38 by hitchhikr hitchhikr
A bit too slow on p4... why "slow on intel"?
added on the 2004-08-10 10:29:13 by pan pan
beatyful.
rulez added on the 2004-08-10 10:41:19 by ninja ninja
nice raytracer, works smooth on my AMD
rulez added on the 2004-08-10 10:45:34 by las las
rulez added on the 2004-08-10 10:55:19 by xeNusion xeNusion
doesn't work here
added on the 2004-08-10 10:58:43 by mentor mentor
this deserves a wank
rulez added on the 2004-08-10 11:34:04 by JaK JaK
wow
rulez added on the 2004-08-10 11:36:55 by starbuck starbuck
Bravo hitchhikr!! What about a release with multiple executables based on nxn trace detail grid?
added on the 2004-08-10 11:50:20 by JaK JaK
nice :D
rulez added on the 2004-08-10 11:52:20 by EviL EviL
Superb! Smooth as silk on my AMD :)
rulez added on the 2004-08-10 12:14:38 by Intrinsic Intrinsic
Beautiful.
rulez added on the 2004-08-10 14:21:48 by Preacher Preacher
well done
rulez added on the 2004-08-10 15:07:48 by blz blz
Cool!
rulez added on the 2004-08-10 15:15:22 by parcelshit parcelshit
Runs in oneframe here, but two rotating spheres with reflections doesn't really do it for me, even when in 1kb. Piggie.
added on the 2004-08-10 15:22:32 by a_lee_n a_lee_n
niceation
rulez added on the 2004-08-10 15:41:18 by quisten quisten
Quote:

A bit too slow on p4... why "slow on intel"?


I've been bribed by AMD.

Quote:

Runs in oneframe here, but two rotating spheres with reflections doesn't really do it for me, even when in 1kb. Piggie.


I guess this is not as sexy on intel processors, maybe disabling vsnyc and hyperthreading may be of some use (but i don't think so).
Btw, there's 4 spheres (one the create the "floor") and 3 of them are rotating.
This could eventually be converted into a 512 bytes dos program but since i already did an opengl and a 1k d3d i wanted to conclude the "'trilogy" with some software rendering.
added on the 2004-08-10 15:53:47 by hitchhikr hitchhikr
I've added a 32 bits version in the archive (was 24 bits only previously) this may solve some troubles for the gfx cards that don't support 320*200*24 gfx mode (or not).
added on the 2004-08-10 16:13:18 by hitchhikr hitchhikr
Nice. Runs very smooth here.
added on the 2004-08-10 17:44:01 by wb wb
8===================================D
rulez added on the 2004-08-10 17:57:32 by Lord Graga Lord Graga
niiiiice
rulez added on the 2004-08-10 20:21:31 by NuKem NuKem
goodie
rulez added on the 2004-08-10 20:49:12 by shadez shadez
Quote:

doesn't work here


MentorTBC:
if you could give me your complete config that could help me to make it a little bit more compatible also be sure to check my 1k-directx-lightstorm (and 1k-opengl-boulder aswell ;)) and tell me if it works or not as it's almost based on the framework.
added on the 2004-08-11 15:49:50 by hitchhikr hitchhikr
makes my nice fast intel-based workstation look very very slow. Maybe one day i'll have an amd machine, and then this will probably get a thumb up.
added on the 2004-08-11 18:08:23 by psonice psonice
As you can see, the power of a processor doesn't necessary come down to the Mhz/Ghz it claims to be running at (if you weren't too sure about that).
added on the 2004-08-11 20:52:50 by hitchhikr hitchhikr
supercool! now go make a 4k intro!
rulez added on the 2004-08-11 23:20:59 by bzz bzz
Looks really cool to me, perhaps it would be even nicer with some color.
rulez added on the 2004-08-13 13:06:44 by DiamonDie DiamonDie
I think black'n'white adds a little "something"
(But in reality there's not enough bytes left to present it in full technicolor(tm) :)).
added on the 2004-08-13 15:16:24 by hitchhikr hitchhikr
The best 1K ever ! (or at least much better than mine: http://www.pouet.net/prod.php?which=12247 ;)
rulez added on the 2004-08-13 17:13:00 by Someone Someone
Ok... raytracing, no sound, 1KB .BAT file, poor fps, bad looking, what have I missed?
sucks added on the 2004-08-13 20:18:10 by Hatikvah Hatikvah
Hey, nice balls in 1kb!!! ;)
rulez added on the 2004-08-13 20:29:31 by Optimus Optimus
arneweisse: perhaps an AMD processor as it doesn't run very well (to say the least) on Intel ones. And better no sound than some crappy beeps-beeps.
added on the 2004-08-13 21:25:59 by hitchhikr hitchhikr
It´s ok for 1k
rulez added on the 2004-08-25 22:17:45 by T$ T$
too slow for my p4.. :(
added on the 2004-09-01 11:39:13 by toxie toxie
Nice 1k tracer...
rulez added on the 2004-10-03 01:30:53 by sea_monkey sea_monkey
Impressive for one so small.
rulez added on the 2004-10-07 04:55:20 by s_tec s_tec
fine, fine.. 2kb unpacked.
rulez added on the 2004-10-07 05:21:37 by sam sam
rulez added on the 2004-11-28 15:21:07 by p01 p01
what's the point in 24-32 bits if it's grayscale?
added on the 2005-01-31 21:46:27 by dixan dixan
Haha, nice anim! But it has kinda been done before, in the Crystal Tetris intro. ;)
J/K, respect! :-D
rulez added on the 2005-01-31 22:19:32 by sprocket sprocket
good one.
looks rather clean and stylish for a 1k.
rulez added on the 2005-01-31 22:29:42 by mizc mizc
Quote:

what's the point in 24-32 bits if it's grayscale?


No point.
added on the 2005-01-31 23:11:15 by hitchhikr hitchhikr
Good one!
A would look better in a 4:3-resolution though. Or is it just my shitty windoze?
added on the 2005-02-01 00:10:42 by raer raer
It's a bit slow (~3 FPS on P4 HT 3GHz), has some problems with aspect ratio and I miss shadows somehow, but other than this, it's quite cool.
added on the 2005-02-01 00:32:44 by KK KK
Instead of whining about Intel processors, why don't you bother to figure out what the slowdown is, and try to come up with a fix? There are plenty of raytracers around that work fine on P4s.
added on the 2005-02-01 00:38:26 by Scali Scali
Quote:

Instead of whining about Intel processors,


Who's whining ?

Quote:

why don't you bother to figure out what the slowdown is


I know perfectly where it's coming from.

Quote:

and try to come up with a fix?


I can't care less about fixing this old shit.

Quote:

There are plenty of raytracers around that work fine on P4s.


Probably.
added on the 2005-02-01 00:55:40 by hitchhikr hitchhikr
Quote:
I know perfectly where it's coming from.


Care to share it with me? Then I can avoid the problem in my code.
added on the 2005-02-01 01:04:17 by Scali Scali
The fpu of the p4 is a disaster and in 1k i had no room to use the mmx or sse2 instructions (too big) as i'm using an amd processor myself, some people told me about the slowdown on intel processors when the effect was completed and ready, my natural lazyness did the rest.

Some infos here (and surely elsewhere aswell):
http://www.flipcode.org/cgi-bin/fcmsg.cgi?thread_show=22719
added on the 2005-02-01 01:26:02 by hitchhikr hitchhikr
Well, there must be something extraordinary in your code. I see people saying they get about 3 fps on a 3 GHz machine. My 1800+ does way better than that. P4 is not THAT bad.
There must be something that is unusually slow, like denormals or something?
added on the 2005-02-01 01:37:32 by Scali Scali
I've not checked if the numbers go too small but the problem should occurs on amd processors too and i got ~25 fps on mine (1800 too) but that's possible.
added on the 2005-02-01 01:49:53 by hitchhikr hitchhikr
[senseless comment]
rulez added on the 2005-02-01 02:42:35 by Gargaj Gargaj
Well, i didn't know that p4's denormalisation level was much higher than older processors.

You may eventually try this one on a p4 (or athlon xp):
http://perso.wanadoo.fr/franck.charlet/raytrace_p4_athlonxp.zip
added on the 2005-02-01 02:45:34 by hitchhikr hitchhikr
every version crashes here
winxp sp2 - firegl - amd64
it's prolly the firegl not supporting the requested mode
added on the 2005-02-01 02:48:13 by BoyC BoyC
bogstandard raytracing effect... thumbs up for the code size
rulez added on the 2005-02-02 01:58:11 by jazzman jazzman
size
rulez added on the 2005-02-16 14:52:23 by apricot apricot
5 fps on p3 550.. great.
rulez added on the 2005-03-09 19:11:40 by beton beton
No colors, almost nice trick for saving space... but could have used palette mode instead.
sucks added on the 2005-03-31 04:24:07 by winden winden
Yeah RT in 1k. Respect.
rulez added on the 2005-05-28 21:54:11 by rio702 rio702
doesn't work for me on windows XP :(
added on the 2005-12-15 03:59:36 by dila dila
I like this. Thumbs up for anything thats not hw accelerated. PLus all one colour to keep bytes - good optimsation, plus the floor is a sphere: smart.
rulez added on the 2006-01-31 20:10:45 by wroceng wroceng
stylish
rulez added on the 2007-01-27 13:39:38 by src src
rulez added on the 2007-01-27 15:00:56 by Cj Cj
rulez added on the 2007-02-17 14:10:38 by wie8 wie8
rulez added on the 2007-12-15 21:41:51 by Buckethead Buckethead
Intel version needed!
added on the 2008-11-14 14:52:15 by pera pera
yep

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