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Amorphous Darkness by Dark Bit Factory [web]
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screenshot added by wrthlss on 2005-01-20 21:29:33
platform :
type :
release date : january 2005
  • 8
  • 14
  • 7
popularity : 61%
 61%
  • 0.03
alltime top: #23218
added on the 2005-01-20 21:11:18 by wham wham

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Before you dl and go beserk over fps etc. This prod was created in Blitz Basic, it uses no 3d accelerated stuff at all no external libraries etc. Just plain old hand coded effects. The file size is a result of BB being a piss poor compiler... :) Other than that ... enjoy the show!
added on the 2005-01-20 21:19:31 by wham wham
"Hey, teacher! Leave demoscene alone!"
added on the 2005-01-20 21:30:26 by wrthlss wrthlss
some oldsch00lisch effects, the music is... erm... not so good. piggy...
added on the 2005-01-20 21:47:20 by starbuck starbuck
A mix of a very nice effects with some decent effects. Overall I enjoyed the show, as always anything with an Amiga feel to it is more pleasant to watch. The music sounds very early 90`s which is a welcome break from the majority of todays demos soundtracks.

i would have liked to see more pastel colours over the dark theme though. (please next time go pastel!) :)
added on the 2005-01-20 22:00:52 by darkus darkus
the fire effects deserve a thumb up alone!
rulez added on the 2005-01-20 22:03:11 by darkus darkus
'Oldskool'
sucks added on the 2005-01-20 22:23:38 by bruce bruce
wouldn't have entertained me at '95.. and recommended cpu is 1,5ghz? oh please...
sucks added on the 2005-01-20 22:33:14 by annieeee annieeee
some nice effect but demo ended before it shouldhave. Only full screen worked other options gave memory access violation and i do have a decent puter .. P4 2.8ghzzzzzzzzzzzzzzzzzzzzzzzzzzzzz 768meg and geforce 5200 (128mrg)
added on the 2005-01-20 23:31:44 by _CoDeMaN_ _CoDeMaN_
Hmm! where the fook did all them Z's come from!
added on the 2005-01-20 23:33:29 by _CoDeMaN_ _CoDeMaN_
3d deaccelleration!
sucks added on the 2005-01-21 14:34:40 by post malone post malone
sucks added on the 2005-01-21 15:05:58 by skrebbel skrebbel
sucks added on the 2005-01-21 15:14:20 by stonda stonda
sucks added on the 2005-01-21 17:26:13 by las las
This demo was a lot better than I expected! The effects were very simple, but still nice for software rendering in basic.

Consider this: the oldschool coders had to get fast effects in limited hardware, so you have to get fast effects in limited software. The framerate is fine here, but the attitude is wrong.
added on the 2005-01-21 18:58:13 by s_tec s_tec
s_tec, you're right on the money with your comment. Thanks, this demo has in fact achieved the highest average rating of any Blitz 2D demos over at the Blitzcoder website.

The guys that voted on it there aren't scene guys but they are people who realise how difficult it is to get the frame rate fast with B2D because they use it themselves.

I think it's an odd juxtaposition to have a software limited speed problem rather than hardware.

The peeps that have thumbed it down for being slow should know that you can effectively say that a B2D application will run at least 4 - 8 times slower than it's C counterpart.

Thumbing this down for requiring a modest PC is kind of like thumbing down a product written for the Amiga or GBA or something, it's a bit ignorant.

The oldschool style is by choice but this prod was by no means rushed, it took me nearly a month to code it.

@Codeman, sorry for the MAV, A small number of other people have experienced it but it should be ok on most systems.
added on the 2005-01-21 21:47:55 by Shockwave Shockwave
for a cool blitzbasic demo watch 'hallo ik ben een schaap en dit is mijn avontuur' software rendering and full frame rate on amiga! :P
added on the 2005-01-22 06:43:25 by bruce bruce
Thnx I'll check it out :)
added on the 2005-01-22 10:23:08 by Shockwave Shockwave
Unless that means something I can't understand.
added on the 2005-01-22 10:24:12 by Shockwave Shockwave
lol, leet sheep!
added on the 2005-01-22 10:30:36 by Shockwave Shockwave
wham: soo.. your excuse for having low fps is actually to say that it isn't 3d-accellerated and that it's "hand coded in blitz basic"..?

stop using blitz basic and you'll get all the framerate you want.

excusing a prod for being slow by saying "but it's just because it's coded in an inferior language with an inferior compiler" is just plain stupid.
sucks added on the 2005-01-22 18:49:45 by gloom gloom
I don't know what all the fuzz is about. I get absolutely acceptable fps on my slow-ass box, the old effects look ok to me. It's an mediocre oldschool effects slideshow made in blitzbasic.

Quote:
The peeps that have thumbed it down for being slow should know that you can effectively say that a B2D application will run at least 4 - 8 times slower than it's C counterpart.


I don't even believe that. Unless the compiler is really sucky that is.
added on the 2005-01-22 20:57:07 by tomaes tomaes
this is not bad at all
added on the 2005-01-22 21:24:35 by hhc2 hhc2
@gloom I didn't make that comment as an excuse for anything. Actually the fps is fine, but some people will complain about anything and I was merely stating the facts associated with the demo. That's all. Yeah and if was coded in pure asm it would be really tiny and fast and if was coded in blah blah blah it would be this or that.. but it ain't. It's an old skoolish thing coded in a language made for game creation. Take it for what it is. Like it or don't, no probs with that.
And I can see the point of folks who code in c++ or asm who think that the exe is too big and it might run too slow or whatever 'cause they are used to thatype of product.
The people who have coded in BB 2d however realize what a feat it was to code that fire effect and get the framerate that it has. Just look at the comments at BlitzCoder forum. Anyway for those who didn't like it cheers for looking anyway. And constructive criticism will hopefully lead to better stuff in the future. =)
added on the 2005-01-23 20:47:51 by wham wham
nice! i especially liked those fire effects. but the music was horrible...
added on the 2005-01-23 22:16:54 by prost prost
At first when I came here I was a little bit upset at some of the comments, now the sting has gone out I'm starting to appreciate the honesty, there's not many places that you can count on it.

You're certainly spurring me on to make a more scene worthy prod!

Thanks for the comments, even the thumb downs!
added on the 2005-01-23 22:24:13 by Shockwave Shockwave
Perhaps you need to attach little text tags written in broken English to all the objects as they move round to get a good score?
I liked the swirly round circle of fiery balls.
added on the 2005-01-24 03:20:54 by jim jim
lmao!
added on the 2005-01-24 10:47:35 by Shockwave Shockwave
"The people who have coded in BB 2d however realize what a feat it was to code that fire effect and get the framerate that it has. Just look at the comments at BlitzCoder forum."

I used to code in BB and I know from experience that with writepixelfast and the bank commands you only have a small disadvantage over someone coding in a proper language. The people at blitzcoder will be in awe of stuff like this because they're people who code 2d games in basic and probably haven't got a clue about coding effects.

"The peeps that have thumbed it down for being slow should know that you can effectively say that a B2D application will run at least 4 - 8 times slower than it's C counterpart."

If you _really_ believe that then why on earth do you use it?
liked it :)
rulez added on the 2005-01-25 16:12:44 by sampi sampi
Yay! Thanks.
added on the 2005-01-27 21:43:55 by Shockwave Shockwave
Not that bad. Could have been a really great demo on a 386. Shame it's 2005. Ever heard about c++? Fire and bump rule.
added on the 2005-01-29 00:25:22 by jimmi jimmi
Is it 2005 already? Holy shit! Thanks for the tip. :) C++ is that a new vitamin ? Nah never heard of it!
After all I'm still stuck in the eighties, this fookin time machine never seems to work right when ya need it. Anyway cheers for dl and watching!
added on the 2005-01-29 23:09:45 by wham wham
Made me feel like watching a demo from 1994. Both in a good and a bad way.. with mostly leaning on the good. Why not switch into a real programming language and produce kickass demo stuff instead? :)
rulez added on the 2005-01-29 23:26:21 by Preacher Preacher
Cheers. :-)
Working on a few more modern effects at the moment, the next one will be more up to date!
added on the 2005-01-30 12:35:01 by Shockwave Shockwave
the fire effect is outstanding!

though the global demo failed as a demo for my selfish tastes (1999 is aready oldschool for me ;) i would prefer to see such effects in cracktros :)
rulez added on the 2005-02-13 18:43:42 by Zest Zest
oldskool but rocking !
rulez added on the 2005-03-21 18:49:04 by lonestar lonestar
theres no way i could watch this, then not give it a thumbs up

where did you go anyways!? come back!!!
rulez added on the 2006-01-05 21:03:07 by xteraco xteraco
Nice work as always DBF :)
Come back to your forums, they are being revived ;)
Come back alive! :P Where you guys been past 6 months or so? :P
rulez added on the 2006-03-21 05:23:05 by coder coder
Let's tip the thumb a bit ;)

I loved this demo; especially the fire.
rulez added on the 2007-03-09 18:52:28 by ferris ferris
blitz basic doesn't excuse this ugly music, does it !!?
added on the 2007-03-12 14:02:33 by sokoban sokoban
Both, the demo and music are utterly boring. I liked the burning sphere though. :) But why is there a Memory Access Violation if I want to start it in windowed mode?
added on the 2007-03-12 14:14:55 by StingRay StingRay

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