panic by Paulo Simoes [web] | ||||||||
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popularity : 59% |
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alltime top: #9170 |
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added on the 2004-12-07 05:59:55 by Buckethead |
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comments
Cool, but I expected to see more..
Coder colors sucks, but technically speaking it's great.
fullscreen ... 8 voices ... cool !!
but i agree with po1 for the colorz
but i agree with po1 for the colorz
I don't find this impressive at all, sorry :)
The sprites follow the same track (old trick, first used in the cuddly demo - spreadpoint screen, 1989) & the x-distortion uses the overused palette trick.
Therefore almost all the cpu cycles are available for the replay rout.
Design is terrible
The sprites follow the same track (old trick, first used in the cuddly demo - spreadpoint screen, 1989) & the x-distortion uses the overused palette trick.
Therefore almost all the cpu cycles are available for the replay rout.
Design is terrible
my comment was somewhat arch...
Have a thumb up as an encouragement for producing new things with BETTER DESIGN and involving more creativity ;)
It's not impressive technically speaking but it's still ok, don't get me wrong.
Have a thumb up as an encouragement for producing new things with BETTER DESIGN and involving more creativity ;)
It's not impressive technically speaking but it's still ok, don't get me wrong.
The whole background is palette cycling ? (with y scroll) Now I think the curve is precalculated, but it still print so much sprites. I don't get it really. :)
I agree the design is really not 2004~5, too much "coder colors" hihi.
I really love it because it's amazing with the 8 voices and how this fullscreen dance ;)
I agree the design is really not 2004~5, too much "coder colors" hihi.
I really love it because it's amazing with the 8 voices and how this fullscreen dance ;)
Actually it can display up to 1023 sprites. How ? simply because it's a limited version of the unlimited sprites trick.
oki :) (gniark c'était ecrit mais j'ai fini par interprèter quand même. Je m'embrouille avec le page flipping là, entre la dragons megademo et la spreadpoint remake)
I was sitting and waiting for more, but nothing came. This was boring. Might be good coded, but still very boring after 30 sec :(
Color cycling for the sine background? Mmm,. nice trick for this effect, easy to think but I just didn't figured it was that. Could try this on CPC with some stuff in front just to see how impressive it would look. Hmm..
Am I right in thinking that the background X distortion is done with colour cycling but the Y movement is just done by changing the screen offset? In any case, this rules
Screen offset?
It's just palette cycling, for both x-dist and y motion (palette is changed every scanline).
Cuddly demo (1989) and 50 other screens afterwards had this effect, there is absolutely nothing new about this background effect... The whole distortion takes almost no cpu time (just the time it takes to change the palette every line)
It's just palette cycling, for both x-dist and y motion (palette is changed every scanline).
Cuddly demo (1989) and 50 other screens afterwards had this effect, there is absolutely nothing new about this background effect... The whole distortion takes almost no cpu time (just the time it takes to change the palette every line)
Thumbs up for 15kHz 8-channel playback, something very few even did with four channels back in the days..
I love oldschool stuff like this - esp. the 8 channel digi.
But for some weird reason it flickered like hell on my 1040 - I can't imagine what went wrong.
But for some weird reason it flickered like hell on my 1040 - I can't imagine what went wrong.
:)
ljbk: thx for explaining us Atari tricks devised in the late 80's :)
1. For the "try to do it before you say..." part, I guess we (Equinox) worked on and released enough soundtracker things 14 years ago and we're done with by now. I guess this allows me at least to share my thoughts about soundtracker replay routs on the Atari ST. I'm not interested in coding such things nowadays but I totally understand and respect people who still do :)
2. For your info, this background distortion effect was already used in the Cuddly Demos (April 1989, TBC's Megascroller screen). ULM never invented that thing. Ulm later created another distortion technique using syncscroll AND also using this old trick to animate the background.
3. As I said, those sprites almost don't take any cpu time, they also use an old trick first used in the Cuddly Demos again and in the Sowatt demo (Sync's screen, also in fullscreen, 1989) as far as I remember.
4. Now, this leaves the rest of the cpu time for the soundtrack replay and this in fullscreen moreover, which means no cpu time wasted using timers.
I did not say it was "piss easy to do", I just said I didn't find it impressive at all in 2005, sorry. And I gave it a thumb up so stop whining now :)
1. For the "try to do it before you say..." part, I guess we (Equinox) worked on and released enough soundtracker things 14 years ago and we're done with by now. I guess this allows me at least to share my thoughts about soundtracker replay routs on the Atari ST. I'm not interested in coding such things nowadays but I totally understand and respect people who still do :)
2. For your info, this background distortion effect was already used in the Cuddly Demos (April 1989, TBC's Megascroller screen). ULM never invented that thing. Ulm later created another distortion technique using syncscroll AND also using this old trick to animate the background.
3. As I said, those sprites almost don't take any cpu time, they also use an old trick first used in the Cuddly Demos again and in the Sowatt demo (Sync's screen, also in fullscreen, 1989) as far as I remember.
4. Now, this leaves the rest of the cpu time for the soundtrack replay and this in fullscreen moreover, which means no cpu time wasted using timers.
I did not say it was "piss easy to do", I just said I didn't find it impressive at all in 2005, sorry. And I gave it a thumb up so stop whining now :)
Well, I think you misunderstood my point, which probably lacked some kind of diplomacy in my first post. I did not say it sucked at all, I merely said that I failed to be totally amazed since it used a lot of old (well known) tricks.
Sure, in 2005 the Atari ST hardware is still the same, but a certain amount of knowledge has been built up ever since the first Atari demos showed up and those old tricks fail to impress me nowadays ;)
Still, the replay rout still seems nice (especially if it had been done in 1991!), otherwise I would not have given it a thumb up despite my straightforward remark ;)
By the way, there have been so many "bigscroll-fullscreen-soundtrack" screens back in 92/93, especially in demos such as the Europeans Demos (which featured something like 10 screens all looking alike), with various replay routs, frequencies, etc, that somehow I don't enjoy them anymore.
Still, I hope you'll release new stuff in the future and I'm certainly not the one who will complain about the fact that some people still enjoy coding and releasing stuff on the good old Atari ST ;)
Keep up the good work.
Sure, in 2005 the Atari ST hardware is still the same, but a certain amount of knowledge has been built up ever since the first Atari demos showed up and those old tricks fail to impress me nowadays ;)
Still, the replay rout still seems nice (especially if it had been done in 1991!), otherwise I would not have given it a thumb up despite my straightforward remark ;)
By the way, there have been so many "bigscroll-fullscreen-soundtrack" screens back in 92/93, especially in demos such as the Europeans Demos (which featured something like 10 screens all looking alike), with various replay routs, frequencies, etc, that somehow I don't enjoy them anymore.
Still, I hope you'll release new stuff in the future and I'm certainly not the one who will complain about the fact that some people still enjoy coding and releasing stuff on the good old Atari ST ;)
Keep up the good work.
By the power of the care bears I declare the case closed. You can both kiss and/or smoke the peace pipe.
like the old days...:-)
just for the Keops vs Paulo fight, I give a thumb up !
Keops: What I think you miss is that this prod have *EIGHT* soundchannels and not four like the old Equinox routines. That's a huge difference and doing it in 15 kHz at 70% CPU is remarkable :)
As a referece: People used to praise Manikin/The Loast Boys replayer: 4 channels, 7.5kHz, no volume control - 50% cpu :)
As a referece: People used to praise Manikin/The Loast Boys replayer: 4 channels, 7.5kHz, no volume control - 50% cpu :)
8ch from AY. In 15KHz quality. Takin' only 70% of CPU. That's coder p0rn.
Good one.
Good one.
the comments made me laugh ;) when ST coders go bang bang :D
ljbk: go on with those ST hacks
keops: colorcycling ;)
ljbk: go on with those ST hacks
keops: colorcycling ;)
ok
Unbelivelable !!!
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do not post about it in the comments, it will get lost.
instead, click here !
Amazing !