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Themeless by Desire [web]
screenshot added by Heaven/TQA on 2026-11-15 00:03:40
platform :
type :
release date : november 2026
release party : Silly Venture 2026
compo : atari xl demo
ranked : n/a
  • 4
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  • 4
popularity : 42%
 42%
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alltime top: #103129
added on the 2026-11-15 00:03:40 by Heaven/TQA Heaven/TQA

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Themeless by Desire
-------------------
pressented at Silly Venture 2026 Winter Edition

Platform: Atari XL/XE PAL, Single POKEY, 320kb XRAM

Credits:

Loading Screen: +ADAM+
Pixel Artwork: Gaspar, Premium, Hammerfist, Robin
Airon Man Sprite: Ooz, taken from the demo Level by Agenda and "Airon maned"
Music Soundtrack: mAze in double VBL Speed, single POKEY
Ideas, Project Lead, Code: Heaven, Claude
Tooling, Debugging, Optimisations: Claude

All effects loaded from RAM-banks for seamless playback, all use 64kb only.


https://youtu.be/nZBhjkvvD5I
sorry for the rasterbar artefacts in the gif. no clue why...
Yet another demo by Claude :(
sucks added on the 2026-11-15 00:20:46 by uncle-x uncle-x
.
sucks added on the 2026-11-15 00:41:01 by 4gentE 4gentE
Your own production is better than claude production any time because it's made by yourself as a human and a artist, Claude is no artist. I am very sorry too say that this hole production is pointless and boring in my eyes because of Claude, use your imagination instead of Claude and come up with something unique from your head please!
sucks added on the 2026-11-15 00:46:17 by Smaugur Smaugur
But ok to be fair, the pixel artwork is wonderful! And I love the music too! But boring that you used Claude instead of your head in this production.
added on the 2026-11-15 00:59:03 by Smaugur Smaugur
Like the pxls, liked the music, glenzes, shade bobs.
Well, the commont Amiga from the 90s demo (which I liked a lot).
The landscape scroller is completely unreadable and its BG should - imo - be perhaps black (or dark bleu, as the sea) to make the scroller readable.

Quote:
But ok to be fair, the pixel artwork is wonderful! And I love the music too! But boring that you used Claude instead of your head in this production.

But still the Claude is there. And the gfx may - in some way - suffer from that.

At least Heaven, who I respect a lot, is/was honest. That's important.
added on the 2026-11-15 01:06:38 by sim sim
sweet
rulez added on the 2026-11-15 01:14:49 by Ramon B5 Ramon B5
@sim Yes I have to agree that it's better to be honest about using Claude or other AI
tool, than too be sneaky about it. Yes shade bobs me like too and the glenzes I like too. Well this production maybe should have a piggy instead of the thumbs down, when think about it. 🤔
added on the 2026-11-15 01:33:41 by Smaugur Smaugur
And i love the Enigma part of course hmm this production is hard one, if it wasn't for the Claude touch i think I would have loved this production more! Hmm 🤔
added on the 2026-11-15 01:51:11 by Smaugur Smaugur
I’m not going to withhold a thumbs up from a good demo just because the coder decided to use an unconventional (for the moment) debugger tool.
rulez added on the 2026-11-15 01:53:42 by ham ham
typo: *debugger tool -> debugging tool
added on the 2026-11-15 01:54:44 by ham ham
@Smaugur:
I dunno. I also hesitated to thumb it down... but..

Well. I think it depends how is the AI stuff is being used.
It is different if it is used to help an experienced (as Heaven surely is) coder to sort some tedious tasks out and speed the lousy work up.
The completely different thing is when it is used from A to Z in 100% by an unknown dude and posted here as result of his "direction" or "hard work".

The scene's true spirit is not about that. And here - Imo - it is not a place to fill the Pouet's DB with such a sloppy slop.
I still think the scene should stay as pure and clean here as possible.
added on the 2026-11-15 01:57:11 by sim sim
@ham yes maybe i made a mistake here, hmm well here is a thumb up for this production even if don't count: 👍 I am sorry guys! You did great!
added on the 2026-11-15 02:01:42 by Smaugur Smaugur
@sim Yes as clean as possible, I agree with that but to use Claude as a debugging tool, well it's controversial because it's a sport to debug your own code, but it's also eating a lot of time.... Well with that aside, overall I must say I love this production anyway! ❤️
added on the 2026-11-15 02:16:07 by Smaugur Smaugur
Not a bad use of auto complete, works for me...
rulez added on the 2026-11-15 02:25:51 by nerve nerve
Quote:
debugging tool


Well... You are a diplomate here.

A question - is your breakpoint function is "saying" to you
"Ham, not here. I propose you to put the break point here, you gonna find and correct that and that bug"...
"Haaam, the bug is NOT hereeee".
"HAM, THE BUG IS HERE!!, Correct this mnemonic and velue HERE" ;)

Nope. ;)

It is not about playing withing and with bugs, neither.

Well, the scene will never be the same.

And ofcourse, Desire members will not thumb it down. They will not shit into their own nest.
added on the 2026-11-15 02:45:09 by sim sim
Imagine if this was made by people.
sucks added on the 2026-11-15 07:50:05 by Preacher Preacher
Gaspar still rulez !

Nice Ideas. But I still wonder, if somewhere in time, PoKey music will also be put to that level in such demos.
rulez added on the 2026-11-15 08:19:40 by emkay emkay
thanks for the comments esp. on AI.

first of all. I am part of the "scene" since 90s with first of releases. the demo was started as kind of "I give a fuck about "design & story" and took my demo system I used for Lost World and started to collect old source codes and ideas I had but never proper time or way to do it.

1+ year ago it started with using Gemini Pro for the GBA demo which was called "Vibe" (suprise) which was written in c++ and using the framework of Axis/Oxyron. Decades i try to learn c++ but well it will not happen as i am not an OOP guy and never will be in this life.... that was the first test how far I can get.

fast forward. everybody know how Agents become powerful for coding. we all use it at work and daily basis (i am not a coder in RL, i am on the business side of the table). and for me it was a tool in helping doing things faster, writing tools (for the demo tons of tools were written in hours instead of months) and its incredible how esp. Claude Code envolved.

I knew I will be slated. but for me it is a tool and possibility to get effects of my "life time bucket list" finally. does not matter if it is the sprite DYCPer in the end part (--> Joyride from HARD), Enigma animation (--> shadertoy anim by Optimist exported frame by frame then tooling about which frame to use and a proper converter for images for A8), Checkboard zoomers (--> Agenda demos), HIP Plasma with Mask ("DSR Logo") in 160x100 (--> since Numen demo I wanted to do another one. there is a hidden Part on the Disk "HIPFIRE" which was not included in the demo). Zooming Credits, 2 Image splitter and so on and so on... Censor Scroller like fx, Dot ball, etc... Kefren Bards like Seban did in Overmind back those days... so you see a lot of references to the 90s.

Regarding the Fractal Flight. people knowing me is that since decades I want to do it but i always hit the last final maths barrier (and I did some 3d stuff on A8 already). Prototypes already existed etc and now finally i can cross it from the bucket list... faster, larger viewport, interactive....

and many more to tell about the demo. all AI assisted yes and made the demo possible in months instead of years. many weeks went into it so its not just 2 prompts believe me. Old concepts, source codes, PC prototypes etc were made for this demo. a lot tweaking to a point where I think it's acceptable.

if you don't like it - fair enough - but for me it is a kind of productive booster using Claude - a "tool" - like Charpad on C64 or any other tool in the right hand...

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