| Floats. by Plush [web] | ||||||||
|---|---|---|---|---|---|---|---|---|
|
|
|||||||
|
popularity : 50% |
|||||||
alltime top: #31592 |
|
|||||||
|
||||||||
| added on the 2026-11-13 01:15:57 by Krill |
||||||||
popularity helper
comments
Cool!
rulez added on the 2026-11-13 01:52:01 by ham 
512b wow, nice one
Great
Oh nice!
oh, that's super impressive and genuinely so pretty.
Takes forever to precalc even with warp mode in Vice, but it does look awesome :)
The source code doesn't bore with boilerplate and endless repetitions!
all math behind to calculate this offset mapper i'm already impressed that it's only 512 bytes even i don't know how it's really done i can imagine there is a sinus table to calculate, and equation of sphere and maping of a chessboard onto that calcul the offsetmapper , plus the display rout, all in fixed point and all , so congrats!
+H quality!
quality.
The source code taught me many new things.
Wow!
Pretty cool.
Impressive!
A raytracer in just 512b? Krill, you are a hardcore, crazy dude!
And it is really beautiful.
Pretty neat idea to use original C=64's screen for an upper-ball part,
as well ;).
How long does it take on the real HW to run, btw? (O_ö)
And it is really beautiful.
Pretty neat idea to use original C=64's screen for an upper-ball part,
as well ;).
How long does it take on the real HW to run, btw? (O_ö)
Hardcore!
This is what it's all about. AI go home.
Excellent 👍👍👍
a very tiny, yet shiny ball you got there
The recovering POV-Ray addict in me is about to relapse.
Impressive stuff... and usefull Sourcecode :-P
very, very impressive!
out of interest: are the nsfw labels in the sourcecode supposed to work as a sort-of anti-AI protection? so that the prudish models aren't allowed to read/use it?
^ No. LLMs don't care. The const names are likely intended as an ironic "proof" of human authorship (and perhaps a sarcastic comment on the rampant (anti-)AI psychosis in general) :)
I wonder how complex the traced scene could get, if you _really_ didn't care about precalc time. I mean 3.5h or so is still on the lighter side for fractal generators on the 64. Some of the olden ones took all night to get something on screen. ;)
I wonder how complex the traced scene could get, if you _really_ didn't care about precalc time. I mean 3.5h or so is still on the lighter side for fractal generators on the 64. Some of the olden ones took all night to get something on screen. ;)
submit changes
if this prod is a fake, some info is false or the download link is broken,
do not post about it in the comments, it will get lost.
instead, click here !
