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AI.EXP 001: Serpent in Paradise by Codise & Greippi Ensemble
screenshot added by codise on 2026-07-15 17:05:11
platform :
type :
release date : july 2026
release party : Black Valley 2026
compo : wild demo
ranked : 1st
  • 4
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  • 1
popularity : 50%
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  • 0.38
alltime top: #51564
added on the 2026-07-15 17:05:11 by codise codise

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Quick 5h party prod compo filler demo made with AI. Human made music recorded near the party place. Made on top of custom 95+% handmade demo engine.

Won Black Valley 2026 Wild compo at Blaker, Norway because there weren't many entries and all other entries were photos.

First part of my AI.EXP series where the mission is to answer the questions for me personally does it make sense to use AI for making demos and specifically were does it make sense.

Linux and Mac builds will be released soon.
added on the 2026-07-15 17:16:48 by codise codise
I need to add something essential in about 3 hours. This might break free infamouse Pouet Flaming / AI - Grilling wars, but the music was field recorded nearby the party place next to the horse stables. I had my nylon acoustic 4/4 with me.

I didn't have metronome with so I used fence charger tapping as the tempo. Later on I figured out that fence chargers do not keep up their tempo, they have their own built-in groove. It took 1 hour to figure out the correct tempo map.

Rest of the music is largely based on SID emulated clap plugin (ChipSynth). All in all, the music was not as much AI-generated and the name suggests. I've concluded it's more fun to use actual instruments for making songs.

Largely, Codise's demo-engine made this all possible. The prod could have been much more polished and such ... but it was supposed to be a party-prod
added on the 2026-07-15 18:12:07 by Greippi Greippi
Short, but sweet. Thumbs up for the guts to publish it.

Although, I must say it looks like vibe-coded on a potato ;-) Top models can do much better these days.
rulez added on the 2026-07-15 18:32:09 by tomkh tomkh
Actually Fable 5 credits were used for this prod. :D So probably the limiting factor was the vision and not-very-up-to-date OpenGL 4.1 based 3D and demo engine.
added on the 2026-07-15 18:38:21 by codise codise
Cool experiment and a pleasant outcome!
rulez added on the 2026-07-16 20:18:27 by Zerus Zerus
nice
rulez added on the 2026-07-16 22:57:05 by Ramon B5 Ramon B5
I am curious as to what the LLM did, if this is a 95% handcoded demo with the music being party-written.
added on the 2026-07-17 02:44:48 by mudlord mudlord
Music is nice
rulez added on the 2026-07-17 07:14:23 by hot multimedia hot multimedia
Codise's demoengine MCP when? :D
LOL fuck AI.
sucks added on the 2026-07-19 19:19:06 by uncle-x uncle-x
"I am curious as to what the LLM did": it improved small parts to my engine with some parts I've been too busy and lazy to do, improved the release build scripts and capture & encode scripts. It also wrote the JSON mostly which controls the visuals so basically animating stuff using the ready made parts from the engine. It also wrote the background shader effect and the snakes. So my role was directing the visuals and not as the coders for the demo. Although I'd say still about 95% of the demo engine this runs on is hand coded without the use of AI.

"Codise's demoengine MCP when? :D" hahah, isn't it just better that is writes the JSON, shaders etc and just runs the binary. No API needed.
added on the 2026-07-19 19:24:00 by codise codise

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