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Drone Filler by Resistance [web]
[nfo]
screenshot added by fra on 2025-08-17 02:09:43
platform :
type :
release date : august 2025
release party : Evoke 2025
compo : pc demo
ranked : 5th
  • 13
  • 2
  • 0
popularity : 51%
 51%
  • 0.87
alltime top: #24474
  • fra fra [Code, Design]
  • MooZ MooZ [Engine]
  • x x [Engine]
added on the 2025-08-17 02:09:35 by fra fra

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Very nice for a filler.
rulez added on the 2025-08-17 04:35:18 by gaspode gaspode
Man, this is a weird one.

There's clearly a shitton of work that went into it just for a filler, the engine seems to be capable of a ton of stuff (I think I spotted some temporal GI solution - ReSTIR maybe?), it's paced correctly and doesn't overstay its welcome, but then there's trees sticking through geometry, camera going through objects (and the camera looks like it was hand-recorded? some weird bumps on the path), the lighting seems really strange with the light cutting off right after the camera, and the whole thing is 400MB for what's effectively 2 minutes (40MB of which are shaders?! Not that that's significant but it just adds to my confusion.)

Like, I appreciate it _directionally_ in that there's clearly some serious asset- and engine work that went into it, but it would've needed juuuuuuust a little bit of care to be really really good.
rulez added on the 2025-08-17 15:13:41 by Gargaj Gargaj
i'm very much into drone ambient but i found this demo quite boring on the screening at the party livestream. pacing was weird, track mastering was clipping, random 3d elements just thrown at it, i guess there was a concept in it somewhat but it was not clear what it was or what the monitors were even about. i dont know, just didnt get into it, will give it another try another day.
added on the 2025-08-17 16:13:45 by psenough psenough
Cool stuff, need to rewatch
rulez added on the 2025-08-17 18:20:58 by wrighter wrighter
Great work. :)
rulez added on the 2025-08-17 19:20:47 by NR4 NR4
cool production :)
rulez added on the 2025-08-18 10:20:59 by DeaTure DeaTure
Post Mortem

Here’s how I ended up submitting a compo filler at EVOKE 2025...
In fact, I had this bigger, ambitious demo project where I wanted to explore a lot of themes that matter to me in the demoscene and I had talked with Alkama who was interested in making the soundtrack, with a nice technical challenge involved (no spoils).

For EVOKE 2025 the deadline was clearly too short and I would have just ruined the prod by forcing a release no matter what, especially since the last few weeks were quite busy with the revision of an article I’ve been working on for months... Anyway...!

My minimum goal was originaly to brainstorm with Alkama by showing him bits of storyboard and a visual mockup using placeholder meshes in my company’s 3D engine.

In the end, Alkama couldn’t make it to EVOKE and about two weeks before the party, having just finished revising my article, I woke up one morning with the idea of turning my mockup into a “compo filler.”

I contacted one of the teachers at the local design school, who makes drone music, and borrowed a track from him that was originally done for an unfinished game project. Since my wife is an amateur art photographer, I took advantage of that creative momentum to bring her into my demoscene shenanigans. It was also a way to make her a little more familiar with this strange world where she sometimes sees me disappear for days, only to come back home with Pouet frontpage on my laptop screen 24/7.

So the result is a compo filler demo whose ambition was mainly to test a few visual and technical ideas which, from what I felt with friends at the party place and the EVOKE audience, worked rather well.

Gargaj’s analysis is very sharp:

- our engine (mostly Xbarr’s work, with very specific contributions from Mooz) features a rendering pipeline with SSGI and SSR, smoothed by TAA. The “screen space” nature of it is sometimes visible, with light effects appearing and disappearing a bit abruptly. I pushed the rotary buttons to 11 (like multiplying the irradiance by 4 within the main illuminance shader...), to counterbalance the overall dark-ish atmosphere, hence the visible artifacts, probably.

- even in my original plan of presenting a mockup to Alkama, I was already seriously behind schedule. So between the moment I decided to make this filler and the deadline, I had just enough time to assemble the environment like "Lego" parts, but indeed half-arsed some geometry and scene setup.

- the camera is hand-animated in the sense that I placed the cameras one by one in the scene, with a linear interpolation across 8 points. That’s what gives it that mix of smoothness and bumpiness. I still haven’t managed to properly use our engine’s animation system, so I went for a Lua-scripted interpolation, which in the end remains faithful to my original intention.

- the photos and monitors do look a bit like a “virtual flea market”, I admit. I’ve been using those 3D meshes since my projects “Amiga Memories” and “Owl Arcade”, and I like to reuse them in here and there as a link to the retro background of the demoscene. The rush meant it seems to be hanging a bit from nowhere :) … But it was also a safe setup (timely-wise) to highlight my wife’s photos.

- the 3D models mostly came from a kitbashing archive, mixed with some olders models of mine. The kitbash mostly came untextured, but I managed to give it a passable look with a unique PBR texture (albedo, ORM, normal), combined with an ambiant occlusion pass that I baked object by object with FaoGen (an old but fast tool). The baked AO turned out to be a good complement to the relative instability of the engine’s SSGI.

In the end, I didn’t have much ambition in terms of ranking for this prod, given the context of how it was made… A 5th place suits me just fine. I got some great IRL feedback at the party, and it also allowed me to involve two people outside of the scene, which for me is also a really nice achievement.
added on the 2025-08-18 11:08:06 by fra fra
I love the mood. Nice prod! It's way more valuable than just a compo filler :)
rulez added on the 2025-08-18 12:42:43 by Cedric Cedric
Atmosphere totaly works on me, I love it.
rulez added on the 2025-08-18 16:25:13 by Bjorn Bjorn
Very cool atmospheric production.
rulez added on the 2025-08-18 21:50:56 by dissident dissident
Well, I enjoyed more these 2 and a half minutes of video than the 2 hours and 50 minutes long Final Reckoning movie yesterday evening, so that's a win for me :)
rulez added on the 2025-08-19 09:50:29 by Dbug Dbug
Awesome filler, I really appreciate the infinite continuity on that music.
Cannot wait for the full demo :D
Is it possible to have a loop version ?
rulez added on the 2025-08-20 10:17:36 by p0ke p0ke
Nice one! I really liked the environment, melting stone and trees in a coherent ambiance and colors scheme. Dark atmosphere but quiet moment, pleasant time. Congrats
rulez added on the 2025-08-21 18:29:11 by Doctor Gekil Doctor Gekil
Hey Fra & Guyz! GR8 prod! I dig the tune too - supports the demo nicely. MOAR!!!
rulez added on the 2025-08-22 02:21:42 by sachy sachy
atmospheric.
rulez added on the 2025-08-23 06:31:52 by kimi kardashian kimi kardashian

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