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5 percent more effort by Pasi Toska
screenshot added by huhta on 2025-08-03 21:40:47
platform :
type :
release date : august 2025
release party : Assembly 2025
compo : oldskool demo
ranked : 6th
  • 3
  • 1
  • 0
popularity : 41%
 41%
  • 0.75
alltime top: #77695
  • huhta huhta [code, graphics, music]
added on the 2025-08-03 21:40:47 by huhta huhta

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Lovely gameboy classic demo. I liked the twister and the rotozoomer seemed to be done by some broken tiles and joked about precalculating.
rulez added on the 2025-08-03 22:11:56 by Optimus Optimus
I tested a new technique (at least for me) in the rotozoomer. Typical is to generate a tileset with every possible 2x2 array of chunky pixels (thus resulting in an effective maximum resolution of 40x36 pixels for the effect). Instead, I ran an offline optimization to try to find the optimal tileset to represent the 128 x 128 pixel contents. It gives more resolution, but also produces those weird jagged artifacts. In the end it did look better than the chunky pixels, so I went with it.

As a further note, the first instance of the 3D cube has a single pixel glitch visible in the hardware capture. I cannot reproduce that glitch in any emulator. Possible new hardware feature discovered :-)
added on the 2025-08-04 08:08:17 by huhta huhta
Many nice effects, I liked the twister in particular, it looked really nice!
rulez added on the 2025-08-06 23:32:30 by noglin noglin
Platform thumb, solid effects, music gets annoying over time...
rulez added on the 2025-08-09 20:29:27 by Asato Asato

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