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void main by bitshifters collective [web]
[nfo]
screenshot added by P_Malin on 2025-06-15 16:37:14
platform :
type :
release date : june 2025
release party : NOVA 2025
compo : 4k procedural gfx
ranked : 1st
  • 11
  • 0
  • 0
popularity : 48%
 48%
  • 1.00
alltime top: #28800
added on the 2025-06-15 12:16:22 by P_Malin P_Malin

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extra thumbs for the .nfo
rulez added on the 2025-06-15 12:22:47 by sensenstahl sensenstahl
Good one! Somewhere in there Matthew McConaughey is messing up someones bookcase.
rulez added on the 2025-06-15 14:54:57 by xeron xeron
Amazing, it looks extremely good, deserved winner.
rulez added on the 2025-06-15 15:42:53 by juvi juvi
Amazing
rulez added on the 2025-06-15 15:53:25 by netro netro
amazing, wow.
rulez added on the 2025-06-15 17:39:41 by Ramon B5 Ramon B5
brilliant, nice to see it in detail too
rulez added on the 2025-06-15 17:43:48 by spiny spiny
Lovely image and a great concept.
rulez added on the 2025-06-15 18:45:05 by VectorEyes VectorEyes
nice
rulez added on the 2025-06-15 19:02:07 by grz grz
The labeling is wrong. This is a black hole, not a (super)nova! :-D
rulez added on the 2025-06-15 21:50:53 by thunder_burn thunder_burn
Is this the actual simulation? :) (still cool if it's fake, just wondering if you did the math)
rulez added on the 2025-06-15 21:59:58 by NR4 NR4
Thanks for the nice comments.
@NR4 its like a lot of other raymarching shaders with a few tweaks. The 3d scene is just a black sphere with a thin flat disk around it.
The main "simulation" is that the code to trace light rays out from the camera goes in small steps and applies a fairly simple gravitational attraction force to the ray direction at each step based on the distance from the black hole (similar to what a particle system simulation might do). If the ray goes off into space it looks up the background "stars" based on the final ray direction.
rulez added on the 2025-06-16 01:28:25 by P_Malin P_Malin

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