| Voyage by Gloky & Dubmood [web] | ||||||||||||||
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popularity : 55% |
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alltime top: #17191 |
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| added on the 2025-03-17 13:49:28 by havoc |
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comments
Fantastic to see Gloky back, plus loving Dubber's left field cover! Nice stuff guys - really nice sprite rout here.
rulez added on the 2025-03-17 17:57:44 by Tom 
Absolut. Nice to see a Gloky screen again. All the best to you!
qu'elles sont grosses, tes dots
Par dessus les vieux écrans
Glisse ton scroll sous les dots que t'aimes tant
Voyage voyage
Éternellement
Great screen, Gloky. I like the simple design and that unexpected Desireless cover by Dubmood.
Glisse ton scroll sous les dots que t'aimes tant
Voyage voyage
Éternellement
Great screen, Gloky. I like the simple design and that unexpected Desireless cover by Dubmood.
Plus loin que la nuit et le jour
nice to see you both at work :)
C'est bö :)
thanx for the kinds words :)
Happy to see Gloky's back with this nice intro. Great music choice! Congrats!
What a tribute ! <3
Like that sprite rout! Seems very fast to me!
it's hmmmm poor?
ok
What @exocet said! :D
And nice sprite routine
And nice sprite routine
Good work, Gloky!
Great!
Nice intro, cool cover.
Voyage, voyage. Nice cover and cool sinus-sprites.
Quote:
Like that sprite rout! Seems very fast to me!
the main loop of the scroller (the display rout) is only 32 scanlines with use of register Xn
(limited amount of bitmap per frame, since the scroll is made of 8x8 caractere
and for the sprite routine i use movep when it's possible (with the small sprites, practicaly always)
movep.w ofc(a0),d0
and.w #mask8bit,d0
or.w #bitmap,d0
movep.w d0,ofc(a0) ; 2 plan masked
also, the calculs of 4 sinus for position is as fast as
move (a0)+,d0
add (a1)+,d0 ; cos1+cos2 of x
and
move (a2)+,d1
add (a3)+,d1
move.l d1,a6
move.w (a6),d2 int(y/4)*160
move.l d0,a6
add (a6)+,d2 + int(x/16)*8 = offset x
move.w (a6)+,d3 ; d3 = numero code genere of sprite
and that's all i think, i'm not awake this morning
also, i don't understand why when the music player and the demo runing over one vbl, there is bus error, so i couldn't add some sprite, because of that, (assuming i added a thing to have one frame effect with variable machine time of the sprite rout)
Voyage, voyage
Plus loin que la nuit et le jour (voyage, voyage)
Plus loin que la nuit et le jour (voyage, voyage)
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