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the oldskool pouët.net bbs
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2011-09-24 18:19:37
Optimus
code
FPU debugger
24
2011-09-26 10:10:42
Optimus
2011-09-19 17:59:50
pohar
code
The first ever demo for Lego Mindstorms NXT
21
2011-09-25 02:08:12
comankh
2011-09-22 02:11:12
Anat
code
Random distance field image thread
42
2011-09-25 00:56:42
psonice
2011-09-01 08:36:57
xeron
code
Why doesn't this work? (SDL/OpenGL-ES)
12
2011-09-22 11:05:35
Spenot
2010-11-24 15:41:34
krabob
code
migablitter: How does this tornado effect work ?
65
2011-09-19 18:48:18
Android Barker
2011-09-17 21:56:30
sol_hsa
code
Hershey fonts
2
2011-09-17 22:13:26
Preacher
2011-09-01 10:17:11
rez
code
half-decent coder's n00b question about GLSL optimization
43
2011-09-17 02:04:02
mudlord
2011-09-15 00:49:28
argonide
code
lightweight 3d model format with bones?
19
2011-09-16 16:01:35
argonide
2011-09-13 11:05:28
Mewler
code
Best way to send time to a shader in 4k/1k?
21
2011-09-13 18:33:05
superplek
2011-09-12 13:20:29
rez
code
c++ optimization
9
2011-09-12 19:47:47
superplek
2009-10-26 17:05:17
MrVainSCL
code
DX9 / DX10 / DX11 - Smallest 1k / 4k intro framework?
35
2011-09-09 20:12:29
las
2011-09-09 09:37:09
Ish
code
Musician searching challenge
14
2011-09-09 15:38:24
psonice
2011-09-02 18:44:35
rudi
code
PRNG's
37
2011-09-05 11:49:05
raer
2011-09-01 05:37:05
xernobyl
code
does a linear z buffer work?
24
2011-09-05 02:14:07
HeLLoWorld
2011-08-23 16:03:36
rudi
code
Tips for x86 assembly-language reference manuals (not Intel manuals)
15
2011-08-24 09:55:07
Preacher
2011-08-19 02:02:29
F-Cycles
code
Demos on CD+G?
7
2011-08-20 07:19:18
rasmus is danish
2011-08-17 09:25:42
bitnaughty
code
So what's everyone's favourite resources for Bezier curves?
21
2011-08-17 21:43:07
w00t!
2011-08-15 12:05:12
Mewler
code
Megaparticle Beginners' Thread
4
2011-08-15 12:58:13
gopher
2011-06-29 10:15:56
JAC!
code
How to do dot balls?
56
2011-08-10 14:24:14
appas
2011-07-27 08:41:04
superplek
code
Resolving monitor name in Windows (w/D3D)
59
2011-07-30 21:41:45
superplek
2011-07-22 06:59:27
Mewler
code
Nvidia Bugs
2
2011-07-23 12:03:28
Bartoshe
2009-08-27 11:44:25
jaw
code
Particle Z-sorting
58
2011-07-22 10:37:32
flure
2011-07-11 09:17:53
revival
code
Mesh generation manifold FAIL. Ideas?
5
2011-07-11 22:13:37
revival
2011-07-07 10:40:17
Tigrou
code
3d vector math question
10
2011-07-08 21:33:18
Tigrou
2011-05-29 02:47:11
xernobyl
code
Unbearable GLSL compile time!
19
2011-07-06 09:57:32
p01
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