Seven information 251 glöps
- general:
- level: user
- personal:
- first name:
- last name:
- cdcs:
- cdc #1: Turtles All The Way Down by Subdream
- 8k Windows Monarchahedron 6K by Fulcrum [web]
- Phoenix: He's still learning raymarching and our toolchain, and his time was limited. He did the quaternion Julia fractal and gave some design hints. We're trying to do frequent work-in-progress dumps on Youtube so everyone in the group can help with the design, I hope this avoids the worst coder-design errors :)
- isokadded on the 2017-11-19 16:50:19
- 4k Windows Waillee by Prismbeings
- Noby: maybe you fixed them already, but in the party version there's a single "distance(x,l)" that probably a few bytes smaller as "length(x-l)" since you used length() before, and the "vec2(r.xy)" doesn't need the cast.
The intro style isn't quite my cup of tea, but the quality is undeniable. - rulezadded on the 2017-10-04 18:13:44
- 4k Windows Breakthrough by Lucid
- I remember wondering when the beamslide was shown why you'd need OpenGL AND DirectX in a 4K. During the compo I was quite impressed with the great amount of effects, especially the physics and the animated human. They come at the expense of everything else, especially the music, but as a coder, I can appreciate coder intros :)
Note: the current AMD drivers don't like your writing to a varying. I had to use
gShaderReplacer to see anything beyond a black screen. Here's the xml snippet to put in gShaderReplacer.xml:
Code:<!-- Breakthrough http://www.pouet.net/prod.php?which=70106--> <Application Name="Intro_1280x720.exe" Name0="Intro_1920x1080.exe"> <StringReplacer Src="D.z*=1.-log(V.z*.3);D.y=v*v*v*.003;gl_FragData[0]=vec4(v*M,1.);gl_FragData[1]=vec4(D,1.);}" Dst="gl_FragData[0]=vec4(v*M,1.);gl_FragData[1]=vec4(D.x,v*v*v*.003,D.z*(1.-log(V.z*.3)),1.);}"/> </Application>
- rulezadded on the 2017-05-27 12:02:47
- 8k Windows In The Grim Future by Fulcrum [web]
- Fair warnings:
- The first-time shader compilation time is extreme, especially on nvidia (several minutes, up to 5 on a slow laptop). On both Nvidia and AMD, I ran into out-of-memory errors, so I had to split the gigantic monolithic shader in 14 per-scene shaders that are a bit smaller but take much longer to compile... If anyone knows a modern tool to get insight in shader compilation, let me know. ShaderPerf2 from NVidia is discontinued.
- We ran out of time before we ran out of bytes, and the compo machine had a Titan X, so I didn't spend much time optimizing the rendering speed. My apologies for the low performance on midrange hardware... - isokadded on the 2017-04-18 07:41:36
- 1k Windows Escape through subspace 1K by Fulcrum [web]
- Thanks for all the feedback! If you're curious, the fully documented shader code can be downloaded here: GLSL shader code
It also explains the various tricks and optimizations I used to make this. - isokadded on the 2016-08-31 21:57:28
- 32k Amiga AGA Amiga OCS/ECS I would rather by Saksalainen Laatu
- In the same compo!
- rulezadded on the 2016-08-08 00:03:25
- 8k Windows Loading Complete by Fulcrum [web]
- Note that the party version didn't showcase the last part of the intro well at all, while it was the main purpose for the loading bar. Here's the youtube link: https://youtu.be/LcdlDnw8VFs, check the endpart (minute 6 and later) if you thought the loading part was only a joke.
- isokadded on the 2016-03-31 11:25:46
- 8k Windows Loading Complete by Fulcrum [web]
- This is the final version, the party version was very unfinished as we ran out of time... It needs a fairly fast videocard with 2 GB to run correctly.
- isokadded on the 2016-03-31 07:46:49
- demotool Windows MacOSX Intel Clinkster by Loonies [web]
- Since no one has mentioned it here before and musicians may not know how to fix this:: on line 792 of clinkster_multithreaded.asm, [stereo] should be [g_stereo]. Otherwise you get an error if your song uses panning.
- isokadded on the 2016-03-17 22:01:09
- 8k Windows 8K Reality by Fulcrum [web]
- Las: No, I don't have a Windows 8 machine, and after I replaced the voices with more transitions, I had no reason to keep looking into it.
- isokadded on the 2015-05-17 21:05:03
account created on the 2006-08-20 21:15:43