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Random "work in progress" shots

category: general [glöplog]
added on the 2014-06-24 10:04:08 by raer raer
now THAT's awesome. i will try to make this run on my shadertoy clone, as a proof of concept =)
added on the 2014-06-24 17:27:51 by HellMood HellMood
I managed to recompile my old SAS/C 3D routine, trying to turn it into an OCS 68000 demo.

Not sure about the actual performance on an A500, the current video runs on WinUAE in "unleashed" mode ^___^
added on the 2014-06-27 12:36:26 by fra fra
https://www.youtube.com/watch?v=ZLrb1QESV7E for the lazy ones.
I like the different color for back lines, but they seem to be doubled???
Oh, and you really should change your model for an Atari ST! ;p
added on the 2014-06-27 14:44:06 by baah baah
Thx for the proper link, baah :)
And yes, some of the back lines are doubled. I need to fix this, the cost of an os-friendly call to the blitter is quite high, I think.
added on the 2014-06-27 19:40:28 by fra fra
Browser game we've been working on for Glitchjam:

featuring YM music by Yerzmyey

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added on the 2014-06-28 15:05:30 by visy visy
looks great!
visy: wow! :)
added on the 2014-06-28 16:30:05 by leGend leGend
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added on the 2014-06-28 17:05:26 by sigflup sigflup
Crappy, I see my typo now
added on the 2014-06-28 17:06:18 by sigflup sigflup
visy: Graphics from L'Abbaye Des Morts?
added on the 2014-06-28 17:24:01 by noby noby
@noby: yep, thanks to them being GPL 3.0 :)
added on the 2014-06-28 19:27:14 by visy visy
Ah, nice :), looking good in any case!
added on the 2014-06-28 19:58:07 by noby noby
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added on the 2014-06-29 22:56:18 by cupe cupe
Game is up at http://low.fi/~visy/chaoskeep
added on the 2014-06-30 00:52:07 by visy visy
cupe: what are those graphs?
added on the 2014-06-30 11:03:44 by xTr1m xTr1m
frametimes. white bars are 10ms, grey 1ms. graphs show times for rendering the scene and the postprocessing stages.
added on the 2014-06-30 11:40:27 by cupe cupe
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added on the 2014-07-14 21:39:37 by Barti Barti
Barti are you making a game?
Tone down the brightness a bit :)
added on the 2014-07-15 08:00:19 by leGend leGend
It's "skulltown.ned" example for dead deer ! (available on sourceforge files pages, in folder "exampleszip")
added on the 2014-07-15 09:54:35 by Barti Barti
overbright, washed out colors are a trademark of Barti :) i guess it's a new dead deer screenshot :)
added on the 2014-07-15 10:01:55 by spike spike
Finally, a Heretic clone that's worthy this day and age!
added on the 2014-07-15 10:36:26 by kbi kbi
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Cupe's screenshot prompted me to add a frame graph to my much-neglected project. Also discovered that my FPS code had a howlingly bad bug in it that was overstating the framerate by a factor of around 4 :(
added on the 2014-07-15 10:57:06 by bloodnok bloodnok
added on the 2014-07-15 11:05:00 by cupe cupe
I had to add a glFinish() after each stage that I wanted to measure though, because command buffering meant that I was measuring command time instead of render time. Not sure if there is a better way to do this. If I turn off the glFinish() calls, I gain about 3fps.
added on the 2014-07-15 11:24:24 by bloodnok bloodnok


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