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Random "work in progress" shots

category: general [glöplog]
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continued on the Beksinski cathedral again... drawing all the lines by hand. when i close my eyes i still see those tartan/checker lines in front of me -_-
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and the monk that'll stand in the window later...
@porocyon: My bad I did a mistake when copying the link I guess.

Here is a screenshot more up to date:
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for Switch owners:
https://github.com/notnotme/osp/releases (not up to date with screenshot yet)
added on the 2020-04-18 22:30:43 by Romain337 Romain337
xx: the coloured version is even more beautiful
added on the 2020-04-19 08:13:04 by v3nom v3nom
the new clay brushes for zbrush from pablander are a blast !
let´s see what we can create with them.

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claysmic!
added on the 2020-04-23 10:52:20 by pro pro
WIP Shots of my 4k exe gfx entry for Revision 2020

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Shader Toy link for the main characters:

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ShaderToy

Pouet:
Pouet
added on the 2020-04-23 11:01:38 by pro pro
https://youtu.be/hjkpSV5BxB0

synth fit for vst/embedded/64kb/32kb
added on the 2020-04-30 22:42:09 by superplek superplek
Simple & fun 16-bit DOS game dev. Result: Ninja Blitz

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added on the 2020-05-17 09:43:45 by tomaes tomaes
So this isn't strictly speaking a WIP shot but it does contain some WIPs of PILEDRIVER: I wrote a thing about how to manage larger (demo) projects and how to approach them efficiently
added on the 2020-05-17 23:57:11 by Gargaj Gargaj
that was a good read.
i cant say we've ever produced a demo in that way, though. :)
added on the 2020-05-18 15:05:21 by smash smash
Art and production departments are natural enemies :)
added on the 2020-05-18 15:13:05 by Gargaj Gargaj
what smash said
added on the 2020-05-18 15:22:16 by ferris ferris
Excellent article thank for sharing your insights.

In general I'd say we don't work like that, but I can see similarities. For example, using detailed storyboards and putting a music on it was both motivating and very efficient at highlighting problems. And yes, for some reason leaving something broken is a great way of getting started the next day.
added on the 2020-05-18 20:37:42 by Zavie Zavie
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And yes, for some reason leaving something broken is a great way of getting started the next day.

The reason is simple: it's already something you solved in your head at that point, so all you need to do is sit down and do it, which gets you warmed up to the next task :) Sometimes I dread even opening the tools to get stuff done, but it's easier if I know I'll succeed within the first ~15 seconds.
added on the 2020-05-19 19:23:04 by Gargaj Gargaj
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added on the 2020-05-21 11:22:25 by numtek numtek
Quote:
So this isn't strictly speaking a WIP shot but it does contain some WIPs of PILEDRIVER: I wrote a thing about how to manage larger (demo) projects and how to approach them efficiently


Nice post! Animatics and speech synth videos were really nice to watch. :)
added on the 2020-05-21 20:23:22 by waffle waffle
Excellent post, Gargaj! I tend to do things quite similarly, just much simpler. My TODO list starts real rough, and my animatics are usually just the rough storyboards that I start with, that I photograph and arrange in a strip. Then each scene really is just an offset on that strip.
I know preprod is important, but it can turn fun into work. That's why I prefer keeping stuff deliberately loose.
And when I'm stuck or unmotivated, detailing the to-do list further is a quick way to feel useful again :)

It does help, but doesn't eliminate the depressing period, between the initial effervescence of "looks promising" and the final pride/satisfaction of "looks like a finished product". That moment when you did 80% but there's still another 80% to get done.
added on the 2020-05-22 03:46:29 by BarZoule BarZoule
@garg: Great reading indeed! It reminded me of this talk :-)

May I ask how you download/capture the "David" voice?
added on the 2020-05-22 14:25:23 by pixtur pixtur
I think I just recorded stereo out.
added on the 2020-05-23 01:58:02 by Gargaj Gargaj
don't these voice synthesis websites these days include jingling background noise in their free previews?
Beats me, I used https://ttsdemo.com/.
added on the 2020-05-23 03:36:17 by Gargaj Gargaj
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@garg: Great reading indeed! It reminded me of this talk :-)

There's similarities, but I think your talk was more about how to art direct, while my post was about how to technical direct / produce :) They're both crucial and necessarily complement each other, but I felt at this point there are enough inspiring talks about art and inspiration, and not a whole lot about how to be efficient :)
added on the 2020-05-23 03:39:22 by Gargaj Gargaj
@gargaj: I already tried the website, of course, and liked it. But I didn't find an "download as wav/mp3" button. On Mac it's kind of difficult to capture the system audio...
added on the 2020-05-23 17:03:35 by pixtur pixtur
This works pretty well too:

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added on the 2020-05-23 17:36:12 by Gargaj Gargaj

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