Go to bottom

The random useful whitepaperish thread

category: code [glöplog]
Realtime framerate up-conversion (by AND too, always good to see a familiar name in there :)
added on the 2011-10-28 11:25:38 by psonice psonice
You all probably know this one already, but here it is for posterity.
Depixelizing Pixel Art
The supplementary material section contains more goodies, including video of the algorithm in action. The only thing missing is some c0de.
added on the 2011-10-30 04:50:29 by nitro2k01 nitro2k01
DSPGuide - lots and lots of good DSP documentation.
added on the 2011-10-30 19:14:24 by nitro2k01 nitro2k01
BB Image
key publication on demoscene activities
Back to posting whitepapers, k?

Comparing floating point numbers Actually pretty good guide to the age old problem of comparing two floats to see if they're almost equal.
added on the 2012-01-31 10:08:08 by nitro2k01 nitro2k01
google test includes an excellent (C++, template based) implementation AlmostEqualUlps for both floats and doubles, which works on many compilers.
added on the 2012-01-31 10:41:48 by skrebbel skrebbel
Well, it's not a whitepaper, but it's surely contains lot's of things.
Michael Abrash's classic Graphics Programming Black Book
added on the 2012-03-08 12:43:07 by TLM TLM
I just love the chapters naming - so classic!
added on the 2012-03-08 12:45:25 by TLM TLM
What makes Abrash's Black Book worth reading today?
added on the 2012-03-08 22:45:00 by fizzer fizzer


Go to top