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How long is winxp and dx9 alive in scene

category: general [glöplog]
 
hello,

after thinking abou it i have installed win7 and VS2010 on my second hd.

I tried to compile my intros but only 5 % dont run under Xp mode i was very glad about this.

I noticed that most dx9 intros only run in pseudo fullscreen mode the screen is reduced in wide. so if yo code somthing under win7 in xpmode perhaps the visuals dont look the same on winxp systems.

how many of you coders there changed to win7 and VS2010 and dx10.1 / 11. how is the feeling with the new system and coding art ?





added on the 2010-12-07 12:22:38 by Ciclope Ciclope
Quote:
I noticed that most dx9 intros only run in pseudo fullscreen mode the screen is reduced in wide. so if yo code somthing under win7 in xpmode perhaps the visuals dont look the same on winxp systems.

the letterbox->widescreen conversion (stretch vs two black borders) is not handled by the OS alone. could differ from driver versions.
XP / DX9 is still the wider audience I'd say.
added on the 2010-12-07 15:23:24 by Gargaj Gargaj
I thought that was youtube these days?

I've got both XP and win7 running here, but both are virtual machines and neither run many demos, so yeah, youtube for me :(
added on the 2010-12-07 15:32:16 by psonice psonice
@Gargaj of course i know but, but we coder how long support this "old" plattform :-). Yes we can release both version win7 and xp but we just spent a lot of time to do one relase ;-).

Today i tried some old sources from me exactly 4k the most run fine.

@ whynot2000 is there a possibility to turn this black border off ?
added on the 2010-12-07 15:57:30 by Ciclope Ciclope
just move to dx11 only. now.
added on the 2010-12-07 16:12:28 by leGend leGend
Ciclope: Why would you want to turn the letterboxing off? It's not exactly like things look better when stretched to maximum fatness.

Then again if I look at what people have been doing with 4:3 programming on their widescreen TVs in the last few years I retract my case and find myself a corner for undisturbed sobbing. :/
added on the 2010-12-07 16:12:35 by kb_ kb_
Urgh, yes, I can't believe how anyone want to look at 4:3 content stretched into 16:9!
If I was a TV-manufacturer, that option would be removed instantly.
But I guess then you would get drooling idiots complaiing "Why isn't my TV-picture using the full screen?!?!?"

Eh.. somewhat offtopic, but it's a pet peeve of mine. I always make sure to adjust peoples TVs when I'm visiting them, death to stretching! :D
added on the 2010-12-07 16:16:53 by Sdw Sdw
OpenGL 3.3. The power of DX 10.1 under Windows XP+ and Linux. nuff said
added on the 2010-12-07 16:25:38 by xTr1m xTr1m
TV stretching options have to stay, quite a few times I've had some weird content that tells the TV to show 4:3 when it's 16:9 content! Tall skinny people deserve just as much hate as short fat ones :D
added on the 2010-12-07 16:36:50 by psonice psonice
Ciclope: I haven't seen many DX10/DX11 games either so I'll personally just go with the majority.
added on the 2010-12-07 16:38:59 by Gargaj Gargaj
psonice: Even better - one tv station here in .de routinely stretches 4:3 material by itself - lots of fat people AND the station logo completely correct. *sigh*
added on the 2010-12-07 17:57:40 by kb_ kb_
I guess the only movie that would result in "thinner" people on a streched screen would be Ben Hur then :D
added on the 2010-12-07 18:12:03 by d0DgE d0DgE
kb: that's kind of depressing, either the engineers are utterly incompetent (unlikely I think) or there is an engineer there, whose boss is telling him to stretch the picture because he wants it to be widescreen. That's the kind of job that could result in a murder :D
added on the 2010-12-07 18:18:46 by psonice psonice
Ciclope: The only reason why I'm still sticking with DX9 over DX10/11 is that the tool-support for DX10/11 is still quite bad. There's no RenderMonkey-support (which is vital for my demo work-flow), no XFile support (which is replacable but annoying to write), and finally no support in my engine (what can I say? I'm lazy!)...
added on the 2010-12-08 08:52:06 by kusma kusma
"can't believe how anyone want to look at 4:3 content stretched into 16:9! "

actually your eyes/brain adapts to that pretty fast, I remember in the eighties having watching movies smth like 16:9 stretch vertically to a 4:3 screen. When the movie ended people in the normal 4:3 ratio looked fat :)
added on the 2010-12-08 08:56:12 by Oswald Oswald
OpenGL secoded =)
added on the 2010-12-08 09:39:41 by sol_hsa sol_hsa
@ Gargaj I'm going with the majority, but at some point one must try out new things.

@ Kb so I interpreted the letterbox wrong, it's the right resolution, eg 1024x768, and the rest is filled black by the border.

I have noticed the speed of my intros is not the same in xpmode like on the real xp os. Thats bad so i have to code on a real xp maschine.....

added on the 2010-12-08 13:47:40 by Ciclope Ciclope
What Kusma said, basically.
added on the 2010-12-08 14:09:30 by superplek superplek
It will be alive 'til it dies.
added on the 2010-12-08 14:29:01 by Frost Frost
BB Image
added on the 2010-12-08 23:50:23 by xernobyl xernobyl
"xp mode" is actually virtualpc running xp, so it's not surprising if its slower..
added on the 2010-12-09 15:21:18 by sol_hsa sol_hsa
Vimeo gains ground!
added on the 2010-12-10 18:10:26 by magic magic
The initialization code size overhead is usually smaller for dx9 than for all the other APIs, which means dx9 will be relevant for 4k intros for a very long time still...
added on the 2010-12-12 01:38:37 by Blueberry Blueberry
Some people still use dos for 256bytes, so, doesn't it makes sense ?

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