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The fake motion blur!

category: general [glöplog]
 
How do they do that motion blur in games nowadays? It usually looks good enough. Do they render the position to a buffer and then blur the image using the difference in the position? That would be fast if we already have the position from deferred rendering. Yes/No?
added on the 2009-06-09 19:13:19 by xernobyl xernobyl
Stupid OpenGL Shader Tricks?
added on the 2009-06-09 19:44:21 by xernobyl xernobyl

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