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playstation 3 or whatever

category: general [glöplog]
Ahaha. They could have unleashed all the power of the console, no good games would have come. No more than on PC. No more than opensource projects. Are you blind? There is no even remotely good free game. Thats because producing a game takes money, a huge amount, and time, a huge amount, for coders, and for artists. The ones who do it choose to receive a salary for that. This is not kansas anymore. This is hollywood.
But, I agree on the linux communists :D . Nasty people could argue, that another reason for the inexistence of groundbreaking linux-based demos/games could be, er, the fact linux commies cant code except for portable C99 textmode libc programs.
Hello, world. I guess that the main reason for linux commies not spitting out groundbreaking demos is that they are too busy re-inventing The Desktop.
Seriously, think about the numbers of (real) coders on Win32 vs. Linux..
(although I don't wanna start a religious war or something but Linux beats the crap out of Windows..IMHO.. I only wish that Linux was more like QNX..Me thinks that Tanenbaum was right.....)
added on the 2008-02-02 07:32:44 by xyz xyz
Okay, maybe i overreacted. linux, while being a huge achievement, and free and all, is still a bunch of conceptually ugly heterogeneous pieces.

okay, maybe there are some small quite good original games made by talented solo guys, i don't know. my point is, there is no even remotely competitive game with regard to high end commercial products. oh well.

and, i dont know wether to take your last remark ironically... or not.
ie, whats your real opinions on each systems coders skills. oh well.

and, last time i checked, however qnx makes alot of bragging about being able to squeeze so much coolness on a floppy, it's still easily put to shame by some little gem that maybe no one has heard about.

and, what statement of tannenbaum are you referring to?

Actually more and more companies realize that opening up a platform/game/piece of hardware/toy to independent developers, makes even more people buy and wanting to toy with it. At least this is true for "makers" in the electronics scene. Companies can't loose anything, but create a solid fanbase, and that's a good thing for them too.
Today there's an SDK and map editor available for most of the games around and this pays for the game companies (in an indirect way).

If it is not for copy-protection reasons that they shut off the RSX (got no idea what this thing does besides graphics), this is utter bullshit. Same with the WII btw...
And if you want an official game, with official support from Sony and everything, you can (and in most cases would) still buy a license.
Just my 50 eurocent...
added on the 2008-02-02 11:18:40 by raer raer
fyi, it's not for the (conspiracy theory-esque) reasons listed that rsx access isnt available via linux, but i cant really say more. sorry. :)
added on the 2008-02-02 12:04:06 by smash smash
umm, ok then. thanks for the "not-information"... ;)
added on the 2008-02-02 12:07:22 by raer raer
That Sony would block RSX because they fear that commercial games would be developed using Linux (or a custom OtherOS) sounds strange.

They would only have to releas RSX support but add a disclaimer saying "No commercial apps can be written using this". Do you think a game company would invest the immense resources that it takes to create a game today, and then end up with Sonys legal department hounding them? No publisher would touch that game with a ten foot pole.

So I just can't understand WHY they are blocking RSX access. The only thing I know is that it is really crippling the PS3 homebrew development. As it is now, there isn't even a decent media player available since you can't acess the RSX to do scaling/YUV conversions etc. :(

added on the 2008-02-02 12:10:49 by Sdw Sdw
smash, so it's incompetence? ;)
added on the 2008-02-02 12:22:12 by _-_-__ _-_-__
The firmware 2.10 broke that exploit down.
added on the 2008-02-02 16:04:43 by hitchhikr hitchhikr
well, i guess it's something like unrestricted dma access for rsx - which would make it kinda hard to enforce memory protection :)
added on the 2008-02-02 16:12:45 by ryg ryg
added on the 2008-02-02 16:13:29 by hitchhikr hitchhikr

Your first sentence pretty much sums it up. Demos and games are usually released only as binaries and PC Linux is a "moving target", i.e. there are many ways to achieve things (e.g. just display graphics or show a simple configuration dialog) which makes it hard to create binaries that work on all PC Linux installations..and still work in 5-10 years from now.

Concernings games: There are a few commercial games for Linux, e.g. I used to be very happy with Quake3 for example. I cannot name current stuff since I do not use my PCs to play games anymore (I use a PS2 for that).

My real opinion on coders skills? Coders are coders, no matter what platform. And coder design/graphics look ugly on any platform :)

Regarding QNX: Linux_vs_Tanenbaum

The cool thing about a microkernel OS (e.g. QNX) is that drivers are simply processes, I find that very elegant. QNX is a good proof that this hasn't to be slow.

added on the 2008-02-02 16:31:06 by xyz xyz
okay! thanks.
plus, a reason fox blocking rsx access (dunno if it has been mentionned) could simply be the presence of sensitive info on DRMs around it?

like the GP2x where some chip has proprietart drivers...

added on the 2008-02-02 21:51:08 by _-_-__ _-_-__
definitely no.
added on the 2008-02-03 03:29:23 by ryg ryg
The last five posts are comedy gold btw. :)
added on the 2008-02-03 12:31:07 by gloom gloom
IIRC RSX access is blocked from Linux since the hypervisor doesn't control what memory ranges the RSX can DMA from (yay unplanned bolted on nvidia part?), so if you get full RSX access you can also totally bypass the hypervisor.

And the reason they have a hypervisor in the first place is not to prevent certain types of homebrew, but to prevent someone setting up an environment where you can play pirated games.

It seems that the communication between Sony linux development and the public is really poor, but I've seen people in various forums say they think that 3D / 2D accel will eventually be provided by an official driver - changes in the official sony kernel and hypervisor API changes seem to suggest they are (slowly) working towards this. I hope, anyway.

(Still running firmware 2.01 here)
added on the 2008-02-03 14:09:41 by nagato^ nagato^


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