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Which is the fastest GPU card for shader intensive stuff ?

category: general [glöplog]
NVidia (2080 TI / 2080 / 1080 TI )
or ATI (Vega) ?

For rasterisation, NVidia probably wins, but what about shader heavy stuff ? (eg : intensive raymarching used in 4k/64k intros).
added on the 2018-10-08 10:36:16 by Tigrou Tigrou
I have made good experiences with gtx1080ti, but you probably won't need the ultimate heavy stuff. Gtx1050/60 will likely do the job as well ;-)
added on the 2018-10-08 13:05:19 by NR4 NR4
I asked because ATI VEGA cards have usually more cores than Nvidia (those cores are AFAIK are used for shader stuff)

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But that probably doesn't mean they are faster...
added on the 2018-10-08 13:50:50 by Tigrou Tigrou
Whatever is faster, you get double power if you buy two.
added on the 2018-10-08 16:55:42 by yzi yzi
The result probably depends on your exact workload.

Looking for benchmarks, the 3dmark hall of fame has exactly one result for vega, which probably tells more about the popularity of the nvidia hardware than the actual performance differences.

Anyway, given that the result IS there says that vega64 is, in some cases at least, competitive with at least gtx 1080. Then there's rtx 2080 which, while apparently not as big performance improvement as people were hoping, is still significantly faster than the previous gen.

But these are all crazy powerful cards in any case.
added on the 2018-10-08 17:11:50 by sol_hsa sol_hsa
or get 2 overclocked 1070s for the same cash
added on the 2018-10-08 19:06:12 by Gargaj Gargaj
In my experience GTX 1060 is a bit too slow for recent 4k and 64k intros.
added on the 2018-10-08 20:27:06 by cce cce
If your intro is doing bandwith heavy stuff like e.g. per pixel bucketsorting for order independent transparency, AMD will yield faster results.
If your intro is doing heavy math stuff per pixel like raymarching, nvidia will yield faster results.
That's basically the main difference between both vendors, it's been like that for decades.
added on the 2018-10-08 21:03:02 by xTr1m xTr1m


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