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Offscreen Colonies: VR Edition

category: general [glöplog]
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FOR IMMEDIATE RELEASE: 10/12/2017

Conspiracy Releases World's First Virtual Reality 64k Intro In 128k

BUDAPEST, HUNGARY: World renowned demogroup Conspiracy is proud to announce the world’s first demoscene product in virtual reality, a special edition of award winning 64k intro Offscreen Colonies, now exclusively available for viewing on the Oculus Rift for free. (PEGI 3+)

The widely appreciated and highly ranked intro has been fine-tuned and improved in comparison to its already impressive original version to offer an even more exciting and immersive virtual reality experience for all ages. Scenes have been expanded upon using cutting edge virtual reality technology and the best virtual reality artistic practices to provide the viewer a lasting VR experience of a lifetime.

Reflecting on the final product, art director Zoom says, “It is exciting for us to be the first to break this new artistic barrier for the demoscene, and hopefully we can remain on the forefront of this wonderful new frontier for years to come.”

Offscreen Colonies: VR Edition is available for download on the Oculus Store.

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added on the 2017-12-10 17:36:12 by Gargaj Gargaj
COOL! Imagine a demo like cdak or Optical Circuit in VR, it'd be mind-blowing!
added on the 2017-12-10 18:05:16 by Foebane72 Foebane72
or imagine offscreen colonies!! :)
!!
added on the 2017-12-10 18:49:37 by farfar farfar
imagine dragons!
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or imagine offscreen colonies!! :)
!!


Is OC the same type as the ones I mentioned? Sort of realtime procedurally generated?
added on the 2017-12-10 19:39:23 by Foebane72 Foebane72
it's off the screen for sure now.. just look around! :)
added on the 2017-12-10 19:42:21 by magic magic
I'm so trying this at the office tomorrow. Big up! :)
added on the 2017-12-10 19:47:07 by el-bee el-bee
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Is OC the same type as the ones I mentioned? Sort of realtime procedurally generated?


I would imagine that's bleedingly obvious, considering the scope of the visuals and the tiny 64k (or 128k) filesize. Didn't realise that before.
added on the 2017-12-10 20:04:52 by Foebane72 Foebane72
Stereo 360 video version pls? Or is it actually too interactive for that?
added on the 2017-12-10 20:18:00 by Psycho Psycho
No VR stuff here, but this is totally awesome to hear! Definitely a new milestone for the demoscene.
added on the 2017-12-10 20:47:37 by Bobic Bobic
lol for the marketing :D
added on the 2017-12-10 21:56:38 by psenough psenough
sheesh. the marketing. don't break your hands patting yourselves on the back ;P

Cool.
added on the 2017-12-10 22:57:39 by visy visy
Guess we should have gone even more overboard with the press release :)
added on the 2017-12-10 23:40:42 by zoom zoom
does it still have an audio jack?
chill guys, they obviously copied an article here, hence the 3rd person "back-patting"

hooray for cns!
Sheesh, way to join the demoscene VR bandwagon long after it's left the depot. Better late than never I suppose. :P

(Note: the above was a joke. Huge props for doing this!)

Is there any way to run this on the old Rift DK1/DK2? Does it support a "universal" side-by-side rendering mode? ...or is it strictly Rift CV1 only?
added on the 2017-12-11 02:32:49 by jmph jmph
Well that was a blast, thanks guys! :)

Loved 'kneeling down' on the plane of Cocoon city and took care not to hit my head on one of the Mercury station bridges. I'm also secretly hoping there is support for Rift Touch just so I can try how smoothly does the CNS logo spin =)
added on the 2017-12-11 09:04:33 by el-bee el-bee
64k in 128k, what an achievement :P
added on the 2017-12-11 09:09:16 by havoc havoc
I have this picture of a VR demoparty with 300 drunk nerds standing around with VR goggles on in front where there used to be a bigscreen, bumping into each other while watching the compos. It'll be fucking awesome
added on the 2017-12-11 09:12:46 by skrebbel skrebbel
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Is there any way to run this on the old Rift DK1/DK2? Does it support a "universal" side-by-side rendering mode? ...or is it strictly Rift CV1 only?

It's running on the OVR SDK, so DK1/DK2 support depends on pretty much that.
added on the 2017-12-11 09:25:28 by Gargaj Gargaj
i remember viewing the original in 3D by accident :D kudos for the next step!
added on the 2017-12-11 09:51:52 by HellMood HellMood
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I have this picture of a VR demoparty with 300 drunk nerds standing around with VR goggles on in front where there used to be a bigscreen, bumping into each other while watching the compos. It'll be fucking awesome

There's a bottleneck with that btw that most people don't necessarily realize - those 300 headsets would need 300 different PCs too, because people won't have the same head parallax, so it'd need 300 independently rendered images.
added on the 2017-12-11 09:53:35 by Gargaj Gargaj
reminds me on silent disco

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Will it work on that upcoming cheap oculus standalone headset? I was thinking about buying that thing. I imagine it's not a straightforward port (Windows > Android).
added on the 2017-12-11 14:22:05 by xernobyl xernobyl
I would assume it also doesn't have the GPU power to do so either.
added on the 2017-12-11 14:24:57 by Gargaj Gargaj

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